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Direct64 v0.5 ALPHA

BFeely

New member
Latest alpha:
Legend of Zelda Majora's Mask: Bomber's notebook still doesn't appear

Config box still does not open. I have managed to "coax" it into opening using a debugger, and just as someone suggested, it is not enumerating the display modes properly. The color depth box has a bunch of 24bit selections and the refresh rate box has two of every available refresh rate, plus a pair of 0Hz selections.
And yes, Simulate Overscan kills the plugin (though in previous releases it got the Bomber's Notebook to work in Zelda Majora's Mask)
 

Kolano

New member
Clements said:
Right, I have to turn off Orkinsampling and Simulate Overscan or otherwise I get the black screen in all games. All other options in the config work, it's just those two options which both have to be off.

Orkin,

Same problem here on a 9800.

Also I'm getting a "Failed to create render target" on Wave Race 64, right after the racer does his jumps and turns through the cave in the intro.

Also, what implementation of the 2xSAI filter do you use? Is it Kreed's? If so, is it the earlier 2xSAI or the later Super SxSAI filter?
 
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-Shadow-

Banned
Perfect dark still has a slight issue , bullet tracers , decals on wood , and laser beams are getting f***ed up when they are approx. 3 meters away . I know , it's only a small issue ;) Its hard to spot out ;)
 

Nighty0

Gentoo n00b
BFeely said:
Config box still does not open. I have managed to "coax" it into opening using a debugger, and just as someone suggested, it is not enumerating the display modes properly. The color depth box has a bunch of 24bit selections and the refresh rate box has two of every available refresh rate, plus a pair of 0Hz selections.

I suggested this. I can confirm now..... i installed the directx 9c (from 9a to 9c) in a friend's computer, and the dialog config appeared again......
Is something you can investigate Orkin.....
 

gandalf

Member ready to help
hehehe,i´m correct!!!: Fixed LOD factor computation that broke from vertex handling optimizations (Bowser/Peach painting transition)
 

GE Master

New member
GoldenEye

Sorry can't provide a screenshot right now, but p2 in GoldenEye multiplayer isn't visible. Mainly black screen, top portion somewhat visible and radar is visible.
 

BFeely

New member
I think I figured out the dialog box problem. It seems to be a classic case of BUFFER OVERRUN. On computers with many display modes, especially those with monitors over 17 inches, there are so many display modes that the list of video modes overflows, going into the memory for other data. Orkin, it looks like you should at least double your video mode buffers.
 

Federelli

Beta Tester
Couple of things:

1) Orkinsampling makes my screen go black
2) Can't swtich to full-screen mode, nothing is displayed
3) Once a texture filter is applied the only way of restoring the textures to thei original form is by closing and reopening the rom
4) The Screen eats up Nemu's lower infobar
 

revl8er

That Damn Good
This plugin is getting better. Pretty soon it will be the best plugin if things keep going this good. Mario Kart seems to be working better with this release. Conker's is getting there. Perfect Dark is working pretty good through the first level, I haven't tried any other levels though.
 

Clements

Active member
Moderator
saurus75 said:
WHAT'S OrkinSampling AND WHAT DOES IT DO TO ME :)

2800 BARTON AND AN ATI 9600 PRO

THANKS

Since Anti-Aliasing doesn't work with Direct64, he made OrkinSampling to anti-alias as a sort of work-around. Works really good when it works! :p
 

ray16

The Grand Potatomaster
A lot of games that worked before give me nothing but a black screen in the latest release, even if I turn off Orkinsampling and simulate overscan.
 

dataangel

New member
Latest alpha:
All of the characters in paper mario are surrounded by big black boxes :p Think there's some sort of transparency issue there.
 

The Khan Artist

Warrior for God
Clements said:
Right, I have to turn off Orkinsampling and Simulate Overscan or otherwise I get the black screen in all games. All other options in the config work, it's just those two options which both have to be off.

Ditto.

Mystic Gohan said:
When was 9c released? I can't find it anywhere.

I believe it is still beta and can only be had in the latest beta DirectX SDK.

In other news, the latest release does fix the depth problems with Smash Bros. and not restarting 1964 between runs.
 
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Nighty0

Gentoo n00b
The Khan Artist said:
I believe it is still beta and can only be had in the latest beta DirectX SDK.
OFFTOPIC
really........ is beta......... you can find in p2p...... but is beta........
i don't see any great performance boost...... only some shaders are more faster now......
 

dataangel

New member
Redownloaded, no longer have the black boxes in paper mario. But I can't access video settings either :p

And of all things, mario64 crashes!

80322BEC: Exception in emulation thread

:p

Also, Got error message telling me to tell Orkin about this when I tried Direct64 with resident evil 2:

Microcode CRC: 0x1b19ecfd
Microcode Data CRC: 0x00000000
Microcode Text: Not found
 
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