@Mollymutt,
If the English pack is COMPLETE, as in ALL English textures before he releases it, then I will. However, if there are still one or two missing, I will keep my pack separate and simply repackage Djipi's pack after his release.
I am somewhat of a perfectionist and do not like the idea of people mixing up our packs. :bouncy: I mean no offense, I'm just saying that I'd like to keep it separate until it's perfect and ready for inclusion.
On a side note, I updated the Dungeon names so that all names have a 48 point size. Before, I had to set it to about 30 to keep all names the same size because "Inside Jabu-Jabu's Belly" was too long to fit on the canvas with a 48 point. However, I decided to work around this by setting as many names as would fit to 48 point size normally and saving those, and then all names that wouldn't fit as 48, such as "Inside the Deku Tree," I set those to the highest point possible (without breaking line) at 8x size rather than 4x (the size of all of my other textures), and then stretched them to match the height of the 48 point textures. This caused slight pixelation, so I halved the size of the texture to perfect it again (hence why I started off with 8x - halving 8x makes 4x, so it would match my other textures as 4x). This caused perfect textures that looked just like 48 point, but fit on the canvas.
Here is an example of one of the stretched textures:
As for an in-game comparison....
Old Way:
New Way:
Let me know your thoughts, because I kept both versions and I can easily change back to the old versions if you do not like the new ones.
If the English pack is COMPLETE, as in ALL English textures before he releases it, then I will. However, if there are still one or two missing, I will keep my pack separate and simply repackage Djipi's pack after his release.
I am somewhat of a perfectionist and do not like the idea of people mixing up our packs. :bouncy: I mean no offense, I'm just saying that I'd like to keep it separate until it's perfect and ready for inclusion.
On a side note, I updated the Dungeon names so that all names have a 48 point size. Before, I had to set it to about 30 to keep all names the same size because "Inside Jabu-Jabu's Belly" was too long to fit on the canvas with a 48 point. However, I decided to work around this by setting as many names as would fit to 48 point size normally and saving those, and then all names that wouldn't fit as 48, such as "Inside the Deku Tree," I set those to the highest point possible (without breaking line) at 8x size rather than 4x (the size of all of my other textures), and then stretched them to match the height of the 48 point textures. This caused slight pixelation, so I halved the size of the texture to perfect it again (hence why I started off with 8x - halving 8x makes 4x, so it would match my other textures as 4x). This caused perfect textures that looked just like 48 point, but fit on the canvas.
Here is an example of one of the stretched textures:

As for an in-game comparison....
Old Way:

New Way:

Let me know your thoughts, because I kept both versions and I can easily change back to the old versions if you do not like the new ones.
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