Thank you ctatumt, Xenobond, fernan1234, kameisama, and mode7!
Ctatumt, green amoeba! Ha! Yeah, the original 64x64 textures really don't hold up when viewed "larger" or "close-up" do they! :borg:
Xeno, my man. How have you been? Hey, your wood texture tutorial helped me a little while doing those wood textures for the Ghost Ship a few pages back, thanks. Alpha? Do you mean the upper outline of the leaves? I did spend some time cutting the edge by hand, but I want to go back and make it much better by cutting the entire top edge by hand. I have to say this texture is far from being finished now that I have taken a second look at it. If you meant lighting on the "cap" bricks...that was all done by hand by using magic wand to select the empty area above it, moving the selection outline down to halfway on the bricks, free transform and squish the "top" of the bricks to change the angle of the patterns on it, then select inverse and lower the "lightness" of the bottom half. I also use shadowing a lot, but I do not know how to "edit alpha"(?) like you and Mode7 does. I would be interested in tutorials on how to do that. Links?
fernan1234, Thanx, I am making sure it runs good on my PC. You can see my PC specs in my profile. It's 4 years old pretty average for PC's most people have today. But, on top of that Aristotle, Microdev, death-droid and others are actively working on "Rice Video" to make Castlevania LOD and every other game work much better and run faster! They are very close to a serious update that fixes bugs that have been an issue for years and are adding many functions similar to Glide64 like texture caching! Check out the dev thread here:
http://www.emutalk.net/showthread.php?t=46949&page=29
kameisama, thank you so much. Your post really made my day! :cheers: There are a few, but they are welcome as well as most of them have made me take a second look at my work and encouraged me to redo them. Hey, if the first page is all you have seen you should check out pages 4-11 and 18-21! :drool: Older pics but many of them are of parts that I am very proud of.
mode7, Yep, I actually did the above texture at 2048x2048 and reduced the size to 1024x1024 for the game. This is still super large and some older PC's may have a problem, but if we made these packs for the lowest common denominator our ability to maximize our artwork would be severely hampered right?! Hey, you know what would be a cool idea, a program for automatically reducing texture sizes specifically for N64 hi-res packs that could adapt to how each texture needs to be downsized by taking things like dimensional proportion into account. Then one would only have to run a pack through the program to downsize all of the textures like Aristotle did CLOD by hand so it would run on his laptop. Hmmm...I wonder of it's possible?
Ok, It's beautiful outside today and we have corned-beef in the crock pot with family coming over later so I gotta go. Happy Saint Patrick's Day everyone!

arty:
Later,
Jay