Nice to meet you DoctaMario and mgfcortez and WOW! Awesome, thank you for your comments!
Doc,
Are you from Buffalo too? I've got a PC you can play it on!
mgfcortez,
Dude, you won't believe it...what a coincidence! Your in luck! I have been using DirectX exclusively because OpenGL makes Mario64 flicker, so I figured DirectX was my only option. Well, yesterday when I was helping MasterPhW I had to use OpenGL to check something for him. Today, I loaded up my Castlevania LOD without thinking first to change it back to DirectX and guess what?! It was working perfectly with NO missing sound channels or pops in the sound! It was much faster when loading textures during play as well!

lain: That means I have been wrong this whole time!
The best way to play Castlevania LOD is with
Project64, Jabo's DirectSound 1.6, and Mudlord/Rice 6.1.4
but with OpenGL!
I checked this with 1964 and it still had the pops in the sound so PJ64 is the best way to play LOD!
Wow, well I guess "you learn something everyday". I am pissed at myself.

All this time.... .... ....WTF!
Sorry to everyone that I told they HAVE to use 1964 to play!
I will have to update my read me! Well, it needs a lot of updating actually.
Well, that's one down...now only one left. The problem with what I call "Trouble Textures". If it does not get fixed I have 2 choices. To Make my textures the way I want and have parts of the game drop to as low as 3 frames per second, or leave ~100 textures their original size. Man, I hope this gets worked out...
PS: Now, if I am wrong again...someone please tell me. =]
Edit: Oh, about ripping textures from one game and using them in another, I think it is illegal to use textures from one game for another because they are protected by copyright.