I will contact mudlord about this issues and probably we will found the problem and fix it... just retexture the other stuff and we'll see, what can be done with this problem.
Great! Awesome.
I'm back! I took a few days off from my PC to play with my Birthday present. My fiancé Pam got me GTA IV! Yay! Though my 19" TV is too old and small I can't read the text like on the cell phone and since I can't adjust the TV's color settings I can't see what's going on when it's dark in the game. Hey, did anybody see G4TV's X-Play special for GTA IV on monday? I thought it was cool that they talked about DMA and Body Harvest, and it was awesome when they "morphed" a screenshot of BH into a screenshot from GTA 3! But enough play for now, back to work.
Keep me up to date. Thank you!
With Project64 Rice video
(Image removed for space)
play very good but next "scene" run slow
(Image removed for space)
With Glide64 Napalm plugin,the game run perfect but we will see some
graphics errors in The Forest of Silence:
(Image removed for space)
How to avoid or modify these errors?
Is my first texture pack that not work fine with Glide64(Open GL render)!
However,Gitech will have my donation soon.
1. Thank you martpov, nice pic! Aren't you missing a few sound channels though with PJ64 and rice video? I use that setup (with directX) for doing the retexture work because it is stable, BUT for best play-back you should use 1964 and mudlords rice video 6.1.4 with the settings in the read me. It is much more enjoyable with all the sound channels.
2. Does it run slow during the entire battle or just when you damage one of the Skeledragon so it drops a ton of items? Slowdown is mostly because of the speed of your PC. I have built the pack so that with my "average" PC (see my PC specs in my profile) the game will run smoothly "most" of the time so if your experiencing slow down more than ~1% of the game it's got to be your PC, or your settings. Try playing it with the settings/setup outlined in the read me and let me know how it goes. (In 1964 there is an "automatic frame skip". Use this option in places/areas that contain severe slowdown for you.)
*There is one situation that will always cause slowdown. That is anywhere there are two "gold" Armor Knights and two "lightning" Armor Knights in the same room. This happens in the Art Tower and once in the Castle Center. In the case of this in the art tower you can completely avoid the slowdown if you do not turn the camera after entering through the door and only walk forward enough so that the armor knights come to life and let them come to you. For the Castle Center, just turn on the "automatic frame skip" in 1964. In these cases, the armor knights themselves become what I call "trouble textures" and update with every frame causing the slowdown.
Maybe MasterPhW and Mudlord can take a look at this as well.
3. Yeah, I know about the problem with Glide64. It's just is not compatible with the game or my pack. Sorry.
Thank you for the post. It helps bring light to the remaining issues.
Let me know how it goes and if you have anymore questions. I will do my best to help.