What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project

bgn

New member
For some reason this texture pack only replaces certain textures. Many like the skies are missing but I'm pretty sure they shouldn't be. Am I doing something wrong? I'm using project64 1.6 with rice's plugin and i've put the textures in the proper place. Is there a specific ROM i need to use?

EDIT: Nevermind, I had 6.1.3 and not 6.1.4 of rice's plugin.
 
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cerebus5

New member
I doubt they'll be able to modify the No$GBA project to work with 3DS. It's a whole different architecture, quite powerful - nearly as fast as a Wii, with 3D capabilities.
 
OP
death--droid

death--droid

Active member
Moderator
The NO$GBA project may as well be classified as a dead project, Desmume is thew most compatible Nintendo DS emulator around.
@Cerebus5 I highly doubt that it is a whole entire different architecture, why? Because they would lose all backwards compatibility. The hard ware may be different but I can guarantee that the architecture will be the same.

Anyway can we please move away from DS talk, this topic is for talk about the Retexture project only.
 

lewa

New member
Man, you guys are dedicated. I can't stay interested in a project for more than a month.

I suppose there are some icons that still need done...
Did that hammer ever get finished?

I'll make stuff, but I can't guarantee that I'll finish with any congruency. I'm just the kinda guy that pops in and makes stuff occasionally :p
 

gitech

N64 Artist
I'll join in! ;) :D

Wada'ya want?

I need the best setup for play and retexturing of OOT. A DL of someones complete emu folder would be best. ;)

Is this project using the latest version "rice/mudlord/aristotle/microdev/death--droid 1964 video"?

It has many fixes and optimizations (I've asked for ;) ) in it. :D (Thanks...everyone!)

Moving to it has found ~10 double textures in CLOD I need to fix....which is a good thing, and not too many to be manageable, ya know. I look forward to going through it again to fix them. :)

Let me know what y'all would like me to do guys!

Later,
Jay
 
OP
death--droid

death--droid

Active member
Moderator
@Lewa I don't think the hammer ever got finished.
@Gitech I think Chaoszerox or someone has a bundle with all his emu stuff, not sure tho. And yes this project is using the latest Rice Video available(1964 Video).

You mat be interested in working on Gerudo Fortress :)
 

gitech

N64 Artist
Got a save state? I'll dump the textures. I know this area! :)

A .rar of a working emu folder with no textures, but with a save state and controler layout file...
 
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chaoszerox

hires_texture
http://www.mediafire.com/?xdnthmmjynz
1964 emu version 0.9.9 (much better than 1.0 or 1.1, 1.1 is like 50% slower for some reason)
1964 video plugin community, Revision 46 (latest)
Nrage input with xinput rumble support added (Xbox 360 controller rumble)

http://www.mediafire.com/?wtzyjwvjk0z
Saves for every dungeon

Posted these countless times in this thread...Can you add it to the first post and help fight spam DD?

Also here's my personal mediafire folder of everything uploaded for the project
http://www.mediafire.com/?sharekey=614b1bb7814b85388c9e7c56ba37815f84ffa9992cd15b49
 
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KrazyTrumpeter

New member
lewa and gitech, you guys might need to do this as well in order to get texture caching to work. Texture caching eliminates the choppiness from having to load a new texture onto the screen.

Ah, ok. Thanks for the help.

Yo! I got texture caching to work with r35 of the Rice Video plugin.

It's something I remembered from Fallout 3 when I had to let it allow more than 2GB of RAM usage, and I finally tracked down the damn utility, again.

Grab this:
http://www.fallout3nexus.com/downloads/file.php?id=12031

Install the Explorer Suite, then follow the instructions in the jpegs, obviously substituting the 1964 exe with the Fallout 3 exe. I'm guessing this just allowed the program access to more RAM, which was causing my crashing problem when trying to cache v4 of the pack. I'm still getting crashes with r67, but that seems to be a DX issue and not a pack issue. Weird, because I made sure to update my DX today to try to solve the issue, but it still remains...anyway, I'll bring that issue over to the plugin thread, but hopefully this fix helps other people use texture caching. It REALLY helps improve emulator performance when using hi-res texture packs.
 

Phillip

New member
http://img193.imageshack.us/img193/9852/28451045.jpg - original

http://img63.imageshack.us/img63/3207/ovenc.jpg - new

http://img249.imageshack.us/img249/5119/42177558.jpg - last version

Made the background concrete and redid the doors.

Just realized I have the handle all wrong. And maybe it could use a bit more rust.

Now all you need to do is blur the ends of the texture so it looks as if it blends in with the grass, which by the way you better use and corresponding hires grass texture to that area if it has already being made.

I couldn't use the background texture to blur it in because that soil mound is in a few different locations each with a different background. Anyway, here's the finished one unless there's anymore suggestions.

http://img820.imageshack.us/img820/4701/25579212.jpg - soil mound
 

Craig R.

New member
I think you should stay focused on the Nintendo 64-version of OoT.
After all, you have already put in much effort and that shouldn't be wasted.
I agree.


I think the 3ds version of OoT is going to do things that this mod can never do. The models are going to be updated, textures are going to be bumped up for that system, and maybe they will ditch all the pre-rendered stuff for actual models.

That being said no one is going to be emulated that version of the game on a screen that has the same resolution as most computer monitors. This project is still going to be higher res, and is sort of a different beast. So don't let it discourage your work, let it inspire it.
It's just the DS so it's not going to look amazing plus it might create more interest for this project.

For some reason this texture pack only replaces certain textures. Many like the skies are missing but I'm pretty sure they shouldn't be. Am I doing something wrong? I'm using project64 1.6 with rice's plugin and i've put the textures in the proper place. Is there a specific ROM i need to use?

EDIT: Nevermind, I had 6.1.3 and not 6.1.4 of rice's plugin.
I doubt it because the 3DS really doesn't look that great graphical wise.

EDIT: But it looks to have improved a lot.
 
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squall_leonhart

The Great Gunblade Wielder
It's just the DS so it's not going to look amazing plus it might create more interest for this project.

get out of my reality please. you belong in one that consists of only yourself.

its not just a DS, the specifications of the 3DS are atleast tripled (to better the PSP it would have to be).
 

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