squall_leonhart
The Great Gunblade Wielder
The hardware in the 3DS is (apparently) based on the Nvidia Tegra system on a chip, and is much more powerful than a DS.
defunct rumour.
The hardware in the 3DS is (apparently) based on the Nvidia Tegra system on a chip, and is much more powerful than a DS.
Ah, ok. Thanks for the help.
Yo! I got texture caching to work with r35 of the Rice Video plugin.
It's something I remembered from Fallout 3 when I had to let it allow more than 2GB of RAM usage, and I finally tracked down the damn utility, again.
Grab this:
http://www.fallout3nexus.com/downloads/file.php?id=12031
Install the Explorer Suite, then follow the instructions in the jpegs, obviously substituting the 1964 exe with the Fallout 3 exe. I'm guessing this just allowed the program access to more RAM, which was causing my crashing problem when trying to cache v4 of the pack. I'm still getting crashes with r67, but that seems to be a DX issue and not a pack issue. Weird, because I made sure to update my DX today to try to solve the issue, but it still remains...anyway, I'll bring that issue over to the plugin thread, but hopefully this fix helps other people use texture caching. It REALLY helps improve emulator performance when using hi-res texture packs.
Now all you need to do is blur the ends of the texture so it looks as if it blends in with the grass, which by the way you better use and corresponding hires grass texture to that area if it has already being made.
I agree.I think you should stay focused on the Nintendo 64-version of OoT.
After all, you have already put in much effort and that shouldn't be wasted.
It's just the DS so it's not going to look amazing plus it might create more interest for this project.I think the 3ds version of OoT is going to do things that this mod can never do. The models are going to be updated, textures are going to be bumped up for that system, and maybe they will ditch all the pre-rendered stuff for actual models.
That being said no one is going to be emulated that version of the game on a screen that has the same resolution as most computer monitors. This project is still going to be higher res, and is sort of a different beast. So don't let it discourage your work, let it inspire it.
I doubt it because the 3DS really doesn't look that great graphical wise.For some reason this texture pack only replaces certain textures. Many like the skies are missing but I'm pretty sure they shouldn't be. Am I doing something wrong? I'm using project64 1.6 with rice's plugin and i've put the textures in the proper place. Is there a specific ROM i need to use?
EDIT: Nevermind, I had 6.1.3 and not 6.1.4 of rice's plugin.
It's just the DS so it's not going to look amazing plus it might create more interest for this project.
Sorry but I think it is still to flat. The base texture is not a very good choice and the edges have to be more smooth
Sorry but I think it is still to flat. The base texture is not a very good choice and the edges have to be more smooth
I doubt it because the 3DS really doesn't look that great graphical wise.