squall_leonhart
The Great Gunblade Wielder
The Bazaar was already Tiled elsewhere in the thread.
Sure, here.
The Bazaar was already Tiled elsewhere in the thread.
use super sampling or a Hybrid SS/MSAA method instead.
use a xS mode for antialiasing on your 295, and it will use a hybrid method that works on opengl.
I need to catch up on this stuff, it seems Ukitake found the problem for the fairy thing on link's tree house. Thanks a bunch man, and i'll try it out. Btw, what about this whole Bazaar thing? Is the download suppose to fix the Bazaar problem because the texture for the Bazaar didn't show up, and i wonder if the download is for that problem. Say Ukitake, you didn't get the textures to run without terrible loading times too like us right?
The loading times were ok after I used Glide64 with caching on + apply texture compression. After you do this and try to quit Project64 or check video options it may seem to have frozen, but I saw what it's really doing is creating the cache in Plugin\GFX\cache.
Also use the Glide64 WIP release for the tiled Bazaar posted by Squall to work as it should.
@Squall Leonhart Im contacting charlie to try and get it so your able to edit the n64hires.com page we have atm.
Hey It seems Project64 is starting to crash before loading the high resolution textures. The first time I put the Glide64 u posted, It loaded fine, but when i got to link's house, it crashed. Now It crashes before it even starts loading the textures.
Whats up?
EDIT: Ok I fixed it, it seems Task Manger showed another Project64 open, it does that sometimes >_>
Hmm well I'm crashing too, but there isn't another Project64 open. Thing is, I installed a new game on Steam and it updated DirectX and installed Microsoft XNA Framework 3.1. Those were the only change made to my PC in general and it seems like it's causing me problems now (Exception caught again). Back to the non-WiP plugin it seems (which works without problems) :S
Glide64 doesn't even use DirectX for it to cause a problem.