What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda Ocarina of time Community Retexture Project Discussion topic

cerebus5

New member
N64redux is a good place to at least hold the packs. That's probably the main priority - there's a danger of disaggregating everything if the forum goes down.
 
OP
death--droid

death--droid

Active member
Moderator
@Emarian, thanks for that, that folder has being a great help! :)
@Turpinator, I'm pretty sure the one on n64redux.com works fine, if it doesn't just contact Charlie on the website and he should be able to fix it up.
 
OP
death--droid

death--droid

Active member
Moderator
I'll try and get the page at n64redux.com updated soon, being having problems with my computer lately which I'm just going to resort to formatting to fix among other things that have being happening lately.
 

xZabuzax

New member
Peoples still visit this place looking for updates, sucks to see this amazing project slowing down a bit but that's life i suppose.
 

Ukitake

New member
Um I see you are all discussing moving to another forum, but I hope it's ok to continue the discussion regarding the Glide64, texture glitches and crashes with Project1964?

In any case here's what I would like to know more about...

foresy.png
^same as this guy (but I'm using PJ64 1.6 and Glide64 WIP, LAA, Run as Admin, Vista Compat, etc)

Same. Except I'm already on Vista SP2 64 and PJ64 1.7.

If I don't have "Apply texture compression" enabled I still crash with Glide64 Napalm WX R1.1 (Exception caught) when it has loaded about 2100 or so textures, when Project64.exe reaches the memory use of about 1.1GB and my whole system is using 50% of the whole 6GB RAM.

In any case the reason for that white block behind the fairy isn't either forcing 16bpp textures or applying texture compression options, as in 1964 I don't crash with "Apply texture compression" unchecked (1964 runs ok using 1.1GB RAM with Glide64). So I tested having no Performance tweaks whatsoever and the fairy is still there.

EDIT: Found the reason for the white block. The corresponding texture file - THE LEGEND OF ZELDA#48AF15AF#3#0_rgb.png - in \THE LEGEND OF ZELDA\Areas\Kokiri Forest, has to be renamed to THE LEGEND OF ZELDA#48AF15AF#3#0_all.png, like the other two chalk drawings. When I went there I thought strange for it to be different and so I renamed it. I'm not sure what "rgb" and "all" are about, but now it looks great :):

zeldaoot.png


Curiously, using the Rice/1964Video plugin with "Cache hi-res textures" enabled (which caused crash before I used the LAA tweak) makes Project64.exe use up to 2.2GB without problems, but it has proven to be worse than Glide64 visually for me. The hi-res fairy isn't even there and textures seem to flash in the ground randomly now and then (not to mention the minor visual bug with Link's picture in the pause menu). Tried R35, R67, R75. All the same visually, except R75 brings that odd edges in skybox and seems to cause random crashes.

Tested other Glide64 releases, including WIP ones, with worse results - instant crash even before starting to load textures. Other Project 64 1.7 releases make no difference.

In conclusion Glide64 Napalm WX R1.1 with alt CRC, full alpha, compress texture cache and apply texture compression seems to be best.

Thanks & take care.
 
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xZabuzax

New member
EDIT: Found the reason for the white block. The corresponding texture file - THE LEGEND OF ZELDA#48AF15AF#3#0_rgb.png - in \THE LEGEND OF ZELDA\Areas\Kokiri Forest, has to be renamed to THE LEGEND OF ZELDA#48AF15AF#3#0_all.png, like the other two chalk drawings. When I went there I thought strange for it to be different and so I renamed it. I'm not sure what "rgb" and "all" are about, but now it looks great :):
.

Nice find, that also fixed that same problem i had. I never reported that little issue because it wasn't the big deal or game breaking or anything.

On a side note, i'm surprised no one yet have mentioned or converted the textures with the new Napalm plugin Goenitz released a while ago, you know... the one that allows those "missing graphics" to load on Napalm with a little tinkering with that plugin.
 

Ukitake

New member
pj64 1.7 works fine with the full 2GB's of unpacked textures. (Commit + Private space)

Yeah I never said it didn't. After the LAA patch I had it using about 2.2GB of cached textures with Rice/1964Video plugin and it works fine alright.

Glide64 Napalm Glide64_NapalmWX_R1.1 was different. Crashes when it almost has finished all the textures in Project 64 1.7.0.50b23 for some reason, but both are the most compatible/stable for me overall. I honestly didn't notice any difference between the uncompressed textures in Rice and compressed in Glide64. Besides... I've just noticed Rice/1964Video has some strange glitches in the skybox. I'm not talking about the white lines (got them fixed with a diff version), but sometimes you can notice there are several distinct tiles or patches of textures in the sky.

In any case... do you run without applying compression in Glide64? Which versions of Project64 and plugins are you using? Is it old releases? I'm also curious because of the tiled background of the Bazaar you posted and the problem dark_zek reported... I had the exact same problem he had, but I managed to fix it after finding this post by Gonetz.

I compared the "updated addon" Gonetz mentions with the previous one and what changed were the names for the five 256x128 bottom tiles. What I did then was dump the lo-res textures in the Bazaar and use their names to rename the corresponding 5 bottom hi-res tiles I was having problems with. That seemed to fix it. Now as for the reason you have different names on your bottom tiles and it worked fine the only thing I can think of is that you are using a different version?

On a side note, i'm surprised no one yet have mentioned or converted the textures with the new Napalm plugin Goenitz released a while ago, you know... the one that allows those "missing graphics" to load on Napalm with a little tinkering with that plugin.

You mean the tiled backgrounds? Yeah squall posted one for the Bazaar, but for some reason me and dark_zek had problems getting the 5 bottom tiles to appear as I said a little above.

Here's the download link for the fixed if you have problems: Tiled Bazaar fixed on Glide64 Napalm WX R1.1.
 
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Ukitake

New member
Awesome, tiled backgrounds is what i was talking about, in which folder inside the pack do i put it?

Well anywhere you like I think. But for the sake of organization I placed it in THE LEGEND OF ZELDA\Areas\Hyrule\Hyrule Market.
 

xZabuzax

New member
Well anywhere you like I think. But for the sake of organization I placed it in THE LEGEND OF ZELDA\Areas\Hyrule\Hyrule Market.

Thanks mate, would you happen yo have a save/freeze file inside the Bazaar so i can test the tiled backgrounds you send me? you see... i don't wan't any spoilers (yep, haven't played this amazing game yet, that's why i'm waiting for this awesome pack to have more stuff added).

I just want to check the Baazar and see if it loads, i don't think i can't resist my urges any more, gonna start playing this soon...
 

Ukitake

New member
Thanks mate, would you happen yo have a save/freeze file inside the Bazaar so i can test the tiled backgrounds you send me? you see... i don't wan't any spoilers (yep, haven't played this amazing game yet, that's why i'm waiting for this awesome pack to have more stuff added).

I just want to check the Baazar and see if it loads, i don't think i can't resist my urges any more, gonna start playing this soon...

Sure, here.
 

squall_leonhart

The Great Gunblade Wielder
Glide64 Napalm Glide64_NapalmWX_R1.1 was different. Crashes when it almost has finished all the textures in Project 64 1.7.0.50b23 for some reason, but both are the most compatible/stable for me overall. I honestly didn't notice any difference between the uncompressed textures in Rice and compressed in Glide64.

Besides... I've just noticed Rice/1964Video has some strange glitches in the skybox. I'm not talking about the white lines (got them fixed with a diff version), but sometimes you can notice there are several distinct tiles or patches of textures in the sky.

use a recent Glide WIP, napalm does not have full Zelda 64 emulation1.0

no version of Rice or 1964 video has full support for this pack as it does not handle alternate CRC like glide64 does. there are missing textures in most of the packs depending on the rom version used, but i've seen textures missing in most of them, the locations just change.
 

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