w00t
New member
LazerTag said:The text background is not transparent
...
is it supposed to be transparent? for some
reason i thought that mario 64 text in
some parts was supposed to have black
background???
LazerTag said:The text background is not transparent
...
w00t said:is it supposed to be transparent? for some
reason i thought that mario 64 text in
some parts was supposed to have black
background???
Gonetz said:
Ogre Battle 64 - still many missing backgrounds.
Rice, if you know how to fix it, why it does not work?
milen said:Some feedback with this plugin on Voodoo3:
DirectX - Almost anything works for several seconds and than hangs my computer, with all settings I tried, no difference at all. Sometimes - Error in proccessing Dlists.
Opengl 1.1 - works perfect without errors but is very slow, twice slower than tr64ogl plugin.
Opengl 1.2/1.3/1.4 - Gives me an error during initialization - "setpixel format error"
Rice in the readme you wrote that there is
- Texture size limit detection to video cards with texture size limitation (voodoo)
Rice are you sure it works, or you didn't test it?
I know Compitability with Voodoo cards isn't your priority but maybe with some little tweaking you'll be able to make it work on Voodoo's. I'm ready to help you with testing if you wish
NeTo said:Clements, try disabling Fast Textures. That worked for me. And it seemed to happen in almost all games.
For both white on black or black on white text, the background is transparent on the N64.Rice said:Can somone confirm it? Not from Jabo's, but from real N64 console. Result from Jabo's is not necessary correct.
Crinx said:Hey Rice, I like the features you have in your plugin, but sadly I can't use it. I am on a Radeon 9700 Pro, and when I use your plugin in either Opengl or DirectX, I either get messages saying that DirectX8 cannot be initialized, or on Opengl than my car cannot initialize Opengl, or I can get Opengl and DirectX to work, but there is MAJOR polygon corruption, to the point where I cannot play because polgons from the ground and walls are skewed all over the screen, obstructing my view completely. Any fixes for this?
Depth buffer problem with Radeon is a known problem. There is a solution by using a 3rd party add-on driver. Search emutalk.net old posts for it. OpenGL does not have problems with Radeon though.