ySS
[JID] [email protected]
First of all: I'm sorry. I've not tried all the combiners for the games I've reported until now. Now I'll try them with more combiners (I had changed Opengl/DirectX and Default Game Options but not another Render settings until now).
I'm only using Double Buffer Copy, please tell me if it's important for some games to change this. When I say only Direct-X I only try the game with Nvidia Gforce combiner (should I use another as med or high?). I'll report again lotta games and some news, if you want some screenshots please tell me. Let's go:
- Glover (U): No Sky and no copyright notice at start (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Geforce of better). Sky -buggy-, but game flickering (Direct-X).
- Blast Corps (U 1.1): ¡¡VERY LOW!! (0.7/0.8) framerate on Ninty/Rare logo, then seems to crash -yes it crashes- (Direct-X). Buggy-frameskipping Ninty and Rare Logo, then video crashes (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). Jabo's plugin works OK.
- Mario Kart 64 (E 1.0): 2 players bug -3 players OK-, blue then black ballons, buggy Ninty logo -it isn't exactly flickering, it's only seems to be in the bright- (OpenGL 1.1, 1.2/1.3/1.4). Same but green only ballons (OpenGL TNT or better, Gforce or better). Same but ballons bug (Direct-X).
- Yoshi's Story (E): MENU: Background should be yellow, not white -but I'm not sure- (OpenGL 1.1). IN-GAME: Black all except Yoshi and other objects, black borders and blue background whit normal combiner (Direct-X, as showed before in another posts). White shadows, explossions and smoke; buggy scroll (OpenGL 1.1). Low framerate when happy mode -little heart is taken- but I don't really know if it's from the plugin or the emu.
- Ep.1 Racer (U): MENU: Buggy title screen, LucasArts transition effect -White to colored- buggy too, 3D models near the cam dissapear (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, EDIT*Direct-X too). IN-GAME: 3D models near the cam dissapear (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). Flickering sky (Direct-X).
- Wetrix (E): ALL: Black borders, buggy text -I've explained it before lotta times-, really dark models, (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). MENU: Black and white background -but some pink circles-, purple water -should be like Jabo's one-,buggy mode text, when an option is selected mode text should fade (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). IN-GAME: Gray terrain (Direct-X Low), No background (Direct-X Mid, High), Background but not effects (Direct-X Gforce). Not playable (OpenGL).
- Snowboard Kids (E): ALL: Black border. Uncentered 3D-2D scenes (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). No transition effect (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). MENU: Numbr of player not selected options bad-shadowed (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). IN-GAME: Black sky or black boxes on sprites -normal combiner off, on- (Direct-X).
- Super Smash Bros. (U): OPENGL totally buggy but playable. DIRECT-X: Intro's Samus&DK scene incorrect -Samus mustn't get into the platform, to hit DK at the end of the scene, this runs OK with OpenGL, you can see it-, Black Border, some minor in-game graphic bugs, 2P in VS screen is not shown (otherwise, I think this is a 1964 bug).
That's all for now. If you want I put some screenshots, just tell it to me, I'll be glad to do it. Another matter: It's usual that if I check Force Buffer Clear most 3D games in OpenGL dont show 3D things?
I hope you understand me ^^. I'll say one more time and another and another... My mother's language is spanish. If you don't understand something please tell it to me too.
Thanks Rice!
EDIT: I've just read something about drivers... 43.45 and upper don't work properly? But it works for me... yes, buggy, but it works...
I'm only using Double Buffer Copy, please tell me if it's important for some games to change this. When I say only Direct-X I only try the game with Nvidia Gforce combiner (should I use another as med or high?). I'll report again lotta games and some news, if you want some screenshots please tell me. Let's go:
- Glover (U): No Sky and no copyright notice at start (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Geforce of better). Sky -buggy-, but game flickering (Direct-X).
- Blast Corps (U 1.1): ¡¡VERY LOW!! (0.7/0.8) framerate on Ninty/Rare logo, then seems to crash -yes it crashes- (Direct-X). Buggy-frameskipping Ninty and Rare Logo, then video crashes (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). Jabo's plugin works OK.
- Mario Kart 64 (E 1.0): 2 players bug -3 players OK-, blue then black ballons, buggy Ninty logo -it isn't exactly flickering, it's only seems to be in the bright- (OpenGL 1.1, 1.2/1.3/1.4). Same but green only ballons (OpenGL TNT or better, Gforce or better). Same but ballons bug (Direct-X).
- Yoshi's Story (E): MENU: Background should be yellow, not white -but I'm not sure- (OpenGL 1.1). IN-GAME: Black all except Yoshi and other objects, black borders and blue background whit normal combiner (Direct-X, as showed before in another posts). White shadows, explossions and smoke; buggy scroll (OpenGL 1.1). Low framerate when happy mode -little heart is taken- but I don't really know if it's from the plugin or the emu.
- Ep.1 Racer (U): MENU: Buggy title screen, LucasArts transition effect -White to colored- buggy too, 3D models near the cam dissapear (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, EDIT*Direct-X too). IN-GAME: 3D models near the cam dissapear (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). Flickering sky (Direct-X).
- Wetrix (E): ALL: Black borders, buggy text -I've explained it before lotta times-, really dark models, (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). MENU: Black and white background -but some pink circles-, purple water -should be like Jabo's one-,buggy mode text, when an option is selected mode text should fade (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). IN-GAME: Gray terrain (Direct-X Low), No background (Direct-X Mid, High), Background but not effects (Direct-X Gforce). Not playable (OpenGL).
- Snowboard Kids (E): ALL: Black border. Uncentered 3D-2D scenes (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better, Direct-X). No transition effect (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). MENU: Numbr of player not selected options bad-shadowed (OpenGL 1.1, 1.2/1.3/1.4, TNT or better, Gforce or better). IN-GAME: Black sky or black boxes on sprites -normal combiner off, on- (Direct-X).
- Super Smash Bros. (U): OPENGL totally buggy but playable. DIRECT-X: Intro's Samus&DK scene incorrect -Samus mustn't get into the platform, to hit DK at the end of the scene, this runs OK with OpenGL, you can see it-, Black Border, some minor in-game graphic bugs, 2P in VS screen is not shown (otherwise, I think this is a 1964 bug).
That's all for now. If you want I put some screenshots, just tell it to me, I'll be glad to do it. Another matter: It's usual that if I check Force Buffer Clear most 3D games in OpenGL dont show 3D things?
I hope you understand me ^^. I'll say one more time and another and another... My mother's language is spanish. If you don't understand something please tell it to me too.
Thanks Rice!
EDIT: I've just read something about drivers... 43.45 and upper don't work properly? But it works for me... yes, buggy, but it works...
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