What's new

Rice's Daedalus 5.0.0/5.0.1 bug report thread

Rice

Emulator Developer
Rice's Daedalus 5.0.0 bug report thread

Report bugs here.

Before report a bug, please check your video card and its driver, to make sure that you have them met the minimal requirement. You should not expect to get good result with your low end video cards.

Depth buffer problem with Radeon is a known problem. There is a solution by using a 3rd party add-on driver. Search emutalk.net old posts for it. OpenGL does not have problems with Radeon though.

Also read the readme.txt file closely, many problems are known problems.

****
IMPORTANT:

Remember to put the INI file together with the DLL file. The INI file is important for many games.
****


Thanks.

Rice
 

Clements

Active member
Moderator
Excellent work, your plugin has become much better!

-The Frameskip allows games such as MK Trilogy and Mystical Ninja to be played with no loss in graphical detail with almost no speed loss.
-Perfect Dark 'black band' problem is gone, so looks on a par with the Icepir8's plugin.
-Zelda: OoT greatly improved, with hardly any missing graphics now (and improved framebuffer, almost showing Link correctly)
-This is now the best plugin for The New Tetris par none.
-Mario Golf looks much better than I remember.

Problematic games (Direct X):
Mario Tennis (Exception)
Yoshi's Story (Most graphics are missing)
Duke Nukem 64 (Menus and 2D elements missing
F-Zero X (car colour, slowdowns in menus)
 

Tagrineth

Dragony thingy
Yes, Yoshi's Story is completely broken in this release.

Also on my Radeon 9500 Pro, I get very VERY bad flickering in OpenGL.
 

Cadex

New member
Mario Party 1+2:
garbled menu text (also happened in 4.6.0)
serious flickering in game, worse in MP1 (new in 5.0.0?)

Goldeneye 007:
bullet trails are bright orange
gun models and in-game objects sometimes become transparent
PP7 (non-silenced) gun model flickers

I tried changing DirectX/OpenGL, frame buffer, other settings but couldn't fix these. Despite these somewhat minor glitches, they are running faster than Jabo 1.5.
 
OP
Rice

Rice

Emulator Developer
Cadex said:
Mario Party 1+2:
garbled menu text (also happened in 4.6.0)
serious flickering in game, worse in MP1 (new in 5.0.0?)


I believe the flickering in game can be solved by using different "Screen update setting".

Screen update setting option can only be change when the game is running. Its value for the game will be saved.

Let me know if the option does not fix the problem.
 
OP
Rice

Rice

Emulator Developer
Clements said:

Duke Nukem 64 (Menus and 2D elements missing

I don't have this game, but I know the problem is caused by wrong ucode. The game is assigned to a wrong ucode which does not support Sprite2D. It will be fixed.
 

Clements

Active member
Moderator
Found something odd about SM64. When using Direct X and the the 'For NVidia TNT/TNT2/GeForce or better' combiner (Which the plugin selects automatically when I use the best fit option) some of the graphics are sort of blurred/stripey.


Clements

The stripey texture problem seems to be a general problems, happens to many games. I will fix it. You can try to disable the "Fine texture mapping" option to see if it works. (I doubt it).
 
Last edited by a moderator:

w00t

New member
back and forth

just tried ur new plugin with EVA64 and
some things a better, some are worse.

Better:
Sprites are now rendered in correct
alpha blends, big + on that one Rice!
Also, better speed altogether.

Worse:
It seems all the textures and sprites
I could see (eg. menus and in-game)
in the old plugin [UnofficialDaedalusD3D8-Rel3_Readme.txt]
cant be seen anymore. If you have the
source to this plugin I might mess a
little with it just for the sake of EVA fans.

First is the new plugin, then, to the right, the old plugin:
new_vs_old.gif

the sync and life meters are no where
to be found :[ but on the other hand
things move alot better :]

good work rice!
 
Last edited:

Clements

Active member
Moderator
Found more weird 'stripey' textures in Goldeneye 007 when using the 'For NVidia TNT/TNT2/GeForce or better' combiner. The other combiners are worse for my card though.
 

w00t

New member
EVA64 DirectX update

here is what I got from the DX version of
5.0, it seems to work alot better in many
of the areas that the GL fails...(i know no
one wants to read my crap anymore :p)

this shot pretty much explains it all, too
bad their isn't a way to mix and match
dx and opengl ^_^
new_dx.gif

:1964:

still looks d#mn good though, Rice!
 

NeTo

Emu_64 HiP Coder
Clements, try disabling Fast Textures. That worked for me. And it seemed to happen in almost all games.
 

milen

New member
Some feedback with this plugin on Voodoo3:

DirectX - Almost anything works for several seconds and than hangs my computer, with all settings I tried, no difference at all. Sometimes - Error in proccessing Dlists.

Opengl 1.1 - works perfect without errors but is very slow, twice slower than tr64ogl plugin.

Opengl 1.2/1.3/1.4 - Gives me an error during initialization - "setpixel format error"

Rice in the readme you wrote that there is
- Texture size limit detection to video cards with texture size limitation (voodoo)

Rice are you sure it works, or you didn't test it?
I know Compitability with Voodoo cards isn't your priority but maybe with some little tweaking you'll be able to make it work on Voodoo's. I'm ready to help you with testing if you wish
 

zorbid

New member
In celment's Mario shot, the walls look very blocky, athough they are filtered. The same goes for the trees and the clouds outside the castle, and it seems that the sky in Eva64 is also affected.
 

ScottJC

At your service, dood!
Wipeout has a few issues, this is DirectX: it doesn't matter what combiner type i use it does that.
 
Last edited:

Gonetz

Plugin Developer (GlideN64)
Zelda MM - ocarina of time, when you get it from skull kid, looks ugly .

Zelda MM - scene "Link meets Zelda" causes an exception

And also many wrong combiners in this game with both DX and OGL

Ogre Battle 64 - still many missing backgrounds.
Rice, if you know how to fix it, why it does not work?

Tested with GForce2
 

ocarina plyr

Novice Flash developer
Re: EVA64 DirectX update

w00t said:
here is what I got from the DX version of
5.0, it seems to work alot better in many
of the areas that the GL fails...(i know no
one wants to read my crap anymore :p)

this shot pretty much explains it all, too
bad their isn't a way to mix and match
dx and opengl ^_^
new_dx.gif

:1964:

still looks d#mn good though, Rice!


i think that is caused by the texture enhancement(sharpen specially)
Did you test using those with "texture rectangle only"?
 

LazerTag

Leap of Faith
The text background is not transparent in this shot. Am I just missing some setting here? I have tried in OGL and DX with numerous settings, still no luck. BTW this is on my work comp with a GeForce4 MX 420.
 

Top