Okay, I have been playing Zelda Master Quest with this wrapper version and just have a few things to say. I'm not sure if this was happening with previous version or if this is a Glide64 issue but I get path corruption when in Hyrule Field- that is the path will start disappearing.
Secondly, I have to wonder if full screen mode is really full screen? I don't know what you and Gonetz have talked about and come to a consensus on, but I do feel that your wrapper is not yet going to full screen and here is why: besides the reason in my post a few pages back, there is also the ATI color controls. These color controls have two settings- one for desktop and one for full screen 3D. Because my video card displays the graphics a little on the dark side I set up controls to adjust the gamma, brightness, and contrast. These controls only work in full screen mode. When I use other plugins like Jabo's and go to full screen I adjust the gamma using the hotkeys I set up. When in desktop mode I have to open up the color settings and adjust the desktop settings (makes my desktop too bright but the GFX in the emulator just right). Now, with Glide64 and your wrapper the desktop settings control it when I'm in window mode as normal, but when I went to full screen I expected the hot keys I set up to work. When they didn't I decided for the heck of it to see if the desktop adjustment had an effect. It did. This would seem to suggest that the emulator is still in desktop mode and not full screen mode. I really should compare this behavior with eVoodoo since that would give more reliable comparisons as both use Glide64 and therefore differences can be definitively attributed to the wrapper instead of wondering if it's the plugin. The reason I have not is that for some reason eVoodoo gives a brighter picture than any other plugin and so I do not need to adjust anything. One thing I do know about full screen with eVoodoo is that it did not display the staus bar but I have know idea if it was by a hack or what (and unless McLeod rises from the dead it will remain a mystery...).
Third, when I go to full screen some textures get messed up. For example, in Kokiri Forest the ground and some other textures will get a purplish tinge. Dunno what's causing this, but it is keeping me in windowed mode since everything looks great in it. I have not taken any screenshots this time but if it helps I will. Just say the word.
Finally, I am having trouble with HWFB on Zelda: MQ. If it only works on the original OOT then I guess it's not an issue, but if I enable HWFB then I get a plugin exception when I go to the subscreen.
Anyway, that's it for now. I look forward to the continued progress of this wrapper as well as the release of the new Glide64 version when Gonetz gets back. It is certainly a world above eVoodoo at this point (indeed even back a couple of betas) and allows us with cards left behind by other plugin authors experience the full N64 emulation experience. I can't quite figure it out, but your wrapper makes Glide64 the only plugin that gives OpenGL a good name on my Radeon 7500. Rice's (in OpenGL mode) and glN64 look really bad on my Radeon, but your wrapper displays GFX beautifully.