What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

hi rez textures support and detail texturing!

Orkin

d1R3c764 & g1|\|64 m4|<3R
Good work! I'm not so sure about the grass and tree textures (maybe a little too much contrast?), but otherwise it looks excellent!

Here are a couple I did real fast to see how this works for myself:
 
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TerraFrost

New member
the screenshots are looking great! :)

also, Rice posted some textures here, however, as work continues in this thread, the textures posted in the previously linked to thread will become increasingly out of date. combine that with the fact that those who download the textures posted by Rice have no easy way of knowing which textures in this thread were released after the textures Rice posted, and... having up-to-date textures doesn't seem particuraly easy. perhapes an official emutalk.net collection could be released on a periodic basis? :)
 

MiLO83

New member
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Orkin

d1R3c764 & g1|\|64 m4|<3R
Normal mapping would be cool...but much more difficult to accomplish than importing high-res textures.

Not that it's impossible, you'd have to write some code to modify the combiners to add the extra lighting calculations, and move the lighting calculations from the T&L stage to the rendering stage (which means caching of light states to the pixel shader inputs)...hmmm...might be more possible than I had originally thought. One issue would be that it's possible for N64 games to use different light states mid-poly. I'm not sure how much this ability is used though.

This would be a great way to give N64 models the appearance of more polys, since importing actual high-poly models would be a nightmare...I might give it a closer look...
 
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MiLO83

New member
Thanks, being a 3d modeler and currently working on my portfolio for a real good 3d school, i understand how game engines and directx/opengl work, but have no idea on programming. I know that it should work and be relitively easy to code as long as you "think inside the box". Essentially an emulator is a replacement game engine, which reads the original game, and reproduces it, if we start thinking of the original game as the "building blocks" of an updated version, then really anything you can imagine can be thrown in there at render time with the right code.
(making use of extra processing power in todays technology, like arraying an alpha'd grass texture (billboarded) to face the camera on any surface which uses texture x (in this case flat grass) giving an effect like a fur shader.
Damn i gotta learn some programming.
Keep me updated on your thoughts on this.
- MiLO83
 

MorpheusEternal

New member
TerraFrost said:
the screenshots are looking great! :)

also, Rice posted some textures here, however, as work continues in this thread, the textures posted in the previously linked to thread will become increasingly out of date. combine that with the fact that those who download the textures posted by Rice have no easy way of knowing which textures in this thread were released after the textures Rice posted, and... having up-to-date textures doesn't seem particuraly easy. perhapes an official emutalk.net collection could be released on a periodic basis? :)

I was just going to post something like this - all the textures are mingled through the 15 odd pages of posts.

Is there a way we can have a texture file thread for putting the latest textures; with no discussion there, just here? (like the plugin thread)

Also, here's a buttload of textures we could probably use..

http://www.grsites.com/textures/
 
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Poobah

New member
cloudscapes, would you be able to give the grass texture with the flower things on it another go? As said before, it just looks odd. The trees are a little too grainy, too. You've done an excellent job though! Your work will make playing through old games a much better experience!
 
OP
H

hurleybird

New member
Now how about detail texturing? Even at 4x the size many of those images still seem a bit blurry. Detail texturing would greatly help everything to look sharp, especially up close, and would also be very, very practical.

For example, how many N64 game have grass textures? create a detail texture for grass, and then that will work for every game with a grass texture. Same goes for dirt, rock, and stone. For more complex textures you may have to create a detail texture for it only to get the best lookng effect, but most textures could be reused.

Why not create one big detail texture pack which is compatible with as many roms as possible, link each detail texture to a texture in each game using a definition file or something similar?

The great thing about detail texturing is that it can be tuned to meet computers of different capabilities. For example, a slower computer wouldnt render the detail texture as far, while a faster computer would have a larger draw distance.
 

Orkin

d1R3c764 & g1|\|64 m4|<3R
I was bored tonight...so I worked on some more textures (note that not all the numbers are done):
 

Gladiac0190

New member
@Orkin: Great new Textures... Try to give your numbers a bit of a shadow like in the original ones to make them better visible. This new feature really owns... What's up up gln64? Since this is my favourite gxplugin for zelda (yay, your framebuffer emulation woots the world) will there be a textureloading feature in the future?

glad
 

MiLO83

New member
Hey i've made some hi-res textures for San Fransisco Rush,
But i need hosting for the RAR archive.

Without Textures:
<a href="http://www.imageshack.us"><img src="http://img50.exs.cx/img50/4688/rushold4md.jpg" border="0" width="632" alt="Without Textures" /></a>

With Textures:
<a href="http://www.imageshack.us"><img src="http://img167.exs.cx/img167/8131/rushnew0fi.jpg" border="0" width="632" alt="With Textures" /></a>

Without Textures:
<a href="http://www.imageshack.us"><img src="http://img34.exs.cx/img34/3428/rush2old5kw.jpg" border="0" width="632" alt="Without Textures" /></a>

With Textures:
<a href="http://www.imageshack.us"><img src="http://img205.exs.cx/img205/192/rush2new8vg.jpg" border="0" width="632" alt="With Textures" /></a>

If anyone can host, i'll email them to you.
- MiLO83

BTW - Any word on normal mapping?
 

Veracity

Emu Controller Freak
Milo - Fricking Sweet! I was just playing Rush last night (one of the best N64 games, never gets old). Those screenies look fricking sweet. I would like to help you with the hosting as well as the texturing.

PM Me
 

cloudscapes

Carbon-based molecule.
So awesome Milo83! I'd try it if I had the game. :)

We should seriously archive these many retexturing upgrades. Stick em on a site somewhere. There seem to be quite a few in the works so far.
 

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