jvolel
Destoryer of worlds
Anton said:Here's what Milkshape3D says about Conker:
you got it to show in milkshape 3d ?!?!?! how and with what plugin?? (if any)
Anton said:Here's what Milkshape3D says about Conker:
jvolel said:you got it to show in milkshape 3d ?!?!?! how and with what plugin?? (if any)
the site says vrml V2.0 isn't supported... maybe that's what it is?jvolel said:I don't have 3dsmax ........... but! i have found a program that lets you convert 3d formats to almost any other 3d format :holiday:
this is the link to the program http://home.europa.com/~keithr/Crossroads/index.html
to bad I get an error message saying parse error line 5 when I open the wrl :getlost: :doh:
jvolel said:I don't have 3dsmax ...........
Hey... keep it legal...Anton said:Actually, you can d/l it somewere - just search a bit...
Or - buy a cracked pirated version
(I bought 3dmax for $2)
Also - look for a shareware program called "3D exploration"
(now it's name is "deep exploration") - it converts/renders/previews, etc lot of 3d formats.
but you need to buy it after 30 days or d/l a crack.
http://www.righthemisphere.com/products/dexp/downloads/deepexploration.exe
Search - and you will find anything....
Arima` said:Thanks for the information about the new geometry extracting function in the emulator. It's really helpful and it's great to see the modeling techniques of Nintendo =).
Question though.
I'd like to know how to perform a unique editing mesh group in 3dsMax and how to apply the model a smoothing group (I tried To give him a smoothing group but even if I render him, he still remains flatshaded).
At another puzzling glance, the model in the viewport appears smoothshaded but has some very strange colorings.
Hope you can help me resolve these problems.
Thanks,
Arima`
PS: Here is a screen of Link in max. See what I'm saying?