^^^You're right, The Bomber's Notebook doesn't show anything. However, if you are dumping textures while you are "looking at" the notebook, you can see that they are being called properly (see attach.) Maybe one of the many settings does something to fix this?
Rice: In the middle of retexturing Majora's Mask, I noticed that your plugin doesn't blend the magic bar together properly. This is how it's set up: One texture used for the left 'cap,' one for the middle bar (and probably this is tiled once when you get the double magic upgrade), and lastly, the right cap is taken from a mirror of the left one. The only problem here is, the left cap is blended while the right side stays in its original format (just the mirrored texture, not blended). I bring this up because I've checked this out in Jabo 1.6, and it works properly - both sides are blended. The pictures below are taken at 640x480 without antialiasing, and blown up 2x in size. Is there already a workaround for this, or is it something that needs to be fixed? Thanks. Ideally, for high-resolution textures, there would be no blending at all. Ah well.
(I'm a big fan.)
EDIT: Appears to only happen in DirectX; OpenGL using fragment programs doesn't have this issue.