What's new

Beta Input Plugin 1.76 released. *FeedBack*

Gamer123

Xbox Addict
Hey NRage, in 1964 I dont get rumble in Conker's Bad Fur Day, and Duke Nukem Zero Hour. Im using your 1.79 beta.
 

pj64er

PJ64 Lubba
Re: Re: found it! ... kinda...

N-Rage said:
for the banner... better dont download the next versions if ure affected by porn and/or goats.:blush:

goat porn? ur more twisted than i thought...
 

mat100

New member
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.
I have also some sugestion :
  • Make a language file
  • In mempack browser add an option for create/duplicate a mempack
  • Check that 2 controller use the same mempack
 

Glurak

New member
mat100 said:
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.
I have also some sugestion :
  • Make a language file
  • In mempack browser add an option for create/duplicate a mempack
  • Check that 2 controller use the same mempack

mempak creation is already there and duplication... why don't you just copy it?
 
OP
N-Rage

N-Rage

New member
Gamer123 said:
Hey NRage, in 1964 I dont get rumble in Conker's Bad Fur Day, and Duke Nukem Zero Hour. Im using your 1.79 beta.

umm, theres still something wrong with the 1964 implementation of RAW-Data. Aint caused by my plug.

pj64er said:
goat porn? ur more twisted than i thought...

hmmm.. im thinkin of adding a line like "with regards to pj64er" below the banner. I never thought of showing a banner there at all, not until u mentioned it. :)

Originally posted by mat100
Your plugin is very good but In the repertory of my plugin save pj64 create a folder nane "À)Fx" and it crash the mempack browser.

try clearing the registry key HKEY_CURRENT_USER\Software\NRage\DX8InputPlugin2.
I really think Windows in every language should be clever enough to handle standard ASCII Characters ?

Make a language file - tooooo much work

In mempack browser add an option for create/duplicate a mempack - click New/Browse for creating or simply duplicate the file with Explorer

Check that 2 controller use the same mempack - would be possible, but i really think people should be AWARE of what they doing.
 

BigFishmonger

New member
N-Rage Plugin beta 1.79 problems

I am using the N-Rage plugin beta 1.79 with Project 64, and every time I open the controller pack tab in the Controller configuration menu, Project 64 crashes with a

PROJECT64 caused an invalid page fault in
module MSVCRT.DLL
 

gokuss4

Meh...
i may sound like a newbie but have you gotten any info or anything done for the transfer pak? im sorry im just curious thats all. i hate pokemon but love the games, hell i like almost all games :) ;)
 
OP
N-Rage

N-Rage

New member
Re: N-Rage Plugin beta 1.79 problems

BigFishmonger said:
I am using the N-Rage plugin beta 1.79 with Project 64, and every time I open the controller pack tab in the Controller configuration menu, Project 64 crashes with a

PROJECT64 caused an invalid page fault in
module MSVCRT.DLL

download & install the Library Update from uncle Bill. I hope it will fix it.

@gokuss: ive not much info bout the paks, but ive some logs of Pokemon transfers. Im not very far tho.
 

BigFishmonger

New member
Re: Re: N-Rage Plugin beta 1.79 problems

N-Rage said:


download & install the Library Update from uncle Bill. I hope it will fix it.

@gokuss: ive not much info bout the paks, but ive some logs of Pokemon transfers. Im not very far tho.

Doesn't help. Still get the same error.
 

pj64er

PJ64 Lubba
dave_luther said:
umm does it support transfer pak yet cuz i saw on spinals site...?

i think it supports it through an adaptoid. nrage wanted it to support Gbx's *.sav

Originally posted by N-Rage
hmmm.. im thinkin of adding a line like "with regards to pj64er" below the banner. I never thought of showing a banner there at all, not until u mentioned it.

seriously, what was that space for before?
 

pj64er

PJ64 Lubba
nrage, how come before we could switch keys (u called it primary and alternate) for all the buttons, but now we're limited to the analog stick?

i thought it was quite useful.
 

adamg2823

New member
Sometimes i like to play 1964 on my tv but the only resolution that works is 640 x 480. the N-rage menu is too big for that res so the the buttons on the bottom are cut off. This isn't a big proplem but is annoying. Can this be fixed for the next release.

thanx adamg
 
OP
N-Rage

N-Rage

New member
@BigFishmonger: what language-version is your windows? u could try deleting the registry keys of my plugin (HKEY_CURRENT_USER\Software\NRage\DX8InputPlugin2). I have no clue why it shouldnt be working.

@pj64er: I dint wanted to talk about it cause some will take it as promise, but im not sure if i will implement it. I get enough emails asking when I get TransferPaks working already.

for the alternate controls. I think its enough if u can make macros for the buttons. The code for the alternate controls was a real mess.
 

pj64er

PJ64 Lubba
wow, u caught me completely off guard there! im going to take it as a promise now ;)

i liked the alternate because i would be able to use the same buttons for different controls (ie move with stick, move camera with stick while holding a button{yes i am aware u did one for the stick, but my point is still valid}). this would not be possible with current macros.
however, u could make a macro which turns off a button (ie when holding shift, enter is no longer a push on the start button).
is this easier to make?
 

BigFishmonger

New member
N-Rage said:
@BigFishmonger: what language-version is your windows? u could try deleting the registry keys of my plugin (HKEY_CURRENT_USER\Software\NRage\DX8InputPlugin2). I have no clue why it shouldnt be working.

Thanks NRage, that worked .... but all my settings were reset :( oh well...
 

si_ok

New member
i was just wondering, when this plugin's beta phase is over, will a source be released? <== to flame me on that, i saw a source for 1.6 and was just wondering

will the transfer pak work with gb roms? many ppl don't have adaptiods and can't afford them (i have the actual catridges btw)

and on another completely unrelated matter, n64 *.sra saves, are they to do with the core or can they be selected and used like mempaks? for games like harvest moon, i started playing with nemu, and the *.sra saves in pj64 are in in a completely different format to nemu's. i should've have suggested this when pj64 was in beta phase, so i give permission for ppl to flame me on this comment (not that there is anything to flame about :D )

one more thing, will the pokemon snap control issue ever be fixed?
 

Kondorito

New member
Please, anyone can help me?

I have recently bought a MaxFire gamepad (it's great), I configured it for a lot of applications, but when I try to set the buttons in the Nrage 1.79 plugin, it doesn't recognize the gamepad, I can't configure it.
What can I do?????

Thanx
 

Pzycho

New member
N-Rage Direct Input 8 v1.79 beta

I don't know about this but when I use the 1.61 my mouse is working correctly buy when I use the 1.79 my mouse won't look up and down, example Goldeneye Perfect Dark and I´m using PJ64 together with the 1.79 beta or more like the 1.61 cause the mouse is working on it. Can somebody just aa little maybe figure it out Why it does that. And it´s a Logitech Optical iFeel Mouse
I think it´s WIERD... what about you or am I just a n00b...:)
 

pj64er

PJ64 Lubba
Kondorito said:
Please, anyone can help me?

I have recently bought a MaxFire gamepad (it's great), I configured it for a lot of applications, but when I try to set the buttons in the Nrage 1.79 plugin, it doesn't recognize the gamepad, I can't configure it.
What can I do?????

Thanx

is ur gamepad 100% DirectInput compatable?

nrage said before that stuff like this is usually not his plugin's fault...
 

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