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  1. #1
    EmuTalk Member
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    An idea to N64 games enhacement: TruForm

    I thought that if is possible to use n-Patches or similar to smooth 3d meshes in N64 games...



    N-Patches are graphical techniques to add more polys to models of games, using "interpolation" in meshes.In case of Ati Cards, they called "TruForm TM", and in Nvidia, i believe that its name is "CinemaFX" or similar.They can be programmed to individual models using IDs of these models i think, and not to affect all models...


    My question is...do you think that it is possible to "smooth" the very-low poly models of N64 games?This technique is usefull for old computer games like "halflife-counter strike 1" or "wolfenstein".

    There are here some images of "TruForm" applied to games:








    PD: Sorry for my very BAD english, I use google to translate some words, i am spanish... I hope that it is understandable...
    Last edited by Archnemon; April 10th, 2005 at 18:10.

  2. #2
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    I believe Orkin he of GLN64/Direct64 fame toyed with this a while back but found it to be unfeasible to apply when dealing with N64 models (made them bloated). This is as far as I can recall anyways.

    Truform is a great technology though, pity it ain't used more often (especially as the performance impact on this Radeon 8500 is minimal )

    By the way, your English is very good, so don't fret about it.

  3. #3
    EmuTalk Member optimus$prime's Avatar
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    great idea; games would look awesome with it

    but i don't think it would be easy to implement it
    OPTIMUS PRIME

  4. #4
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    Additionally,a lot of N64 games use lights per point, and i think that we can generate "bump mapping" or pixel shadows...

    Dreaming is free...

  5. #5
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    I think Orkin is experimenting with a lot of this sort of stuff at the moment, so maybe just maybe your dreams will come to fruition one day

  6. #6
    German EmuTalk Cow MuhMuh's Avatar
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    If this could be done to a videoplugin, nintendo64 emulation would get to a higher level.

    edit: I dont even have a ati card... X_x Hopefully this can be done for nvidia-cards ,too!

  7. #7
    Sony battery Toasty's Avatar
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    I, too, hope this can be done someday. Used in conjunction with high-res textures it would be almost like having an N64 title remade for Gamecube (or who knows, perhaps even better with enough tinkering).

  8. #8
    Beta Tester Federelli's Avatar
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    N-Patches won't work, simply because of how the models are made, and textures are mapped.
    Models will look deformly round, and textures will repeat over extended areas.


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  9. #9
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    And these "air plane" contraptions will never get off the ground without feathers, believe me, i'm the absolute authority on the topic.

  10. #10
    EmuTalk Member neo64's Avatar
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    Ok, then the next idea: why not make the plugin "dump" the model-files out so that they can be replaced just like the textures?

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