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Old November 5th, 2009, 13:00   #151
geohound
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djipi i heard that you do als the high ress of zelda major mask i wonder how far you are whit that texture stuff
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Old November 6th, 2009, 07:05   #152
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Quote:
Originally Posted by X-Fi6 View Post
Alright guys I'm still here. Forgot all about Djipi's Cel Mod, and well, read back here.

In case somebody resumes work on this plugin, I'd like to finish my changes and upload and see how everyone thinks of it before any more progress is made. So obviously I have to work quickly here with school and IRL etc. Gonna have to squeeze in time here.

I understand why a *lot* of you would oppose me messing with his mod, especially after reading Djipi's first post in this thread. But if I'm doing it for myself and Emarian and about five or six guys on my MSN contacts list, I might as well post it, and Djipi approved once earlier in this thread if he sees nothing wrong with it. Maybe I'll send it to him first before I post it in this thread.
Go for it man. I for one would love to see your work. =)

Thanks to Djipi, and everyone else who have made this project possible!!
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Old November 8th, 2009, 01:11   #153
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Wow. That is absolutely all I have to say. WOW.

P.S: Does anyone know of a plugin that does both true 16:9 widescreen (not stretch) and custom textures?
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Old November 8th, 2009, 05:50   #154
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Originally Posted by DannyEnty View Post
Wow. That is absolutely all I have to say. WOW.

P.S: Does anyone know of a plugin that does both true 16:9 widescreen (not stretch) and custom textures?
Glide64 Napalm WX 1.1:
http://glide64.emuxhaven.net/

Under the Emulation settings tab for Aspect Ratio, set it to Force 16:9.
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Old November 10th, 2009, 07:03   #155
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Quote:
Originally Posted by X-Fi6 View Post
Glide64 Napalm WX 1.1:
http://glide64.emuxhaven.net/

Under the Emulation settings tab for Aspect Ratio, set it to Force 16:9.
Does that actually force a 16:9 aspect ratio or just it just stretch stuff to 16:9? As far as I can tell, it just forces the image to stretch to the ratio, and it doesn't actually render the game in 16:9 like Jabo's plugin does.
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Old November 12th, 2009, 07:35   #156
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Originally Posted by Enzo Dragon View Post
Does that actually force a 16:9 aspect ratio or just it just stretch stuff to 16:9? As far as I can tell, it just forces the image to stretch to the ratio, and it doesn't actually render the game in 16:9 like Jabo's plugin does.
Hmm, yeah, you're right. I tried it once before when I wasn't paying attention () and I thought it worked like Jabo's 1.7.

So at the moment, it's just Jabo's (for most games, at least... maybe it does in fact work for something) but Gonetz and the mupen64plus team are probably working this.
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Old November 12th, 2009, 09:11   #157
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Rice Video linux has widescreen support for OGL, which hopefully I will port to normal Rice Video soon (Need to reinstall VC++ Express)
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Old November 17th, 2009, 14:37   #158
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It's completly true , everybody can do Addon but please , nobody can distribute my pack with your work . Make addon , ok ^^.
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Old November 18th, 2009, 13:45   #159
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I did the textures for the English language, and I'm probably going to end up doing some German textures very soon (sometime this week).
How far are you? Otherwise, i would ask for the source files so that i can do it yourself.
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