IanSkelskey
New member
Thanks WebCideR! Good stuff. Posting it as I type. (I can multi-task)
Fix the building of 1964 Video.
Try and knock back some of the amount of calculations done to increase speed.
Use daedalusx64's method for vertexes with Wave Racer.
Fix up the Wave Race ucodemap loading so it actually uses its ucodemap not
ucodemap 0.
Watching the video I noticed that the water effect wasn't re-done in the v4 pack.
After I dumped the textures, I simply recorded a few simple actions (image size, guaaian blur, chrome filter, ect.) to each of the 7 textures that make up the water effect, and applied each one the same to each texture.
Please do share, and post screenys too so we can better see what you are talking aboutHey thx for that, Im not sure i done it correctly (putting it into the game) as you say its clearly very close to the original as i have a very hard time spotting the difference however after sometime i do think it is slightly noticeable i think i might do a screenshot test just to be sure the textures are loading ^^ but yeah thx for those head ups ^^
I plan to deliver some Constructive Criticism later if you want it i been playing up to Fire Temple (Really can't wait to see that in High Res) I think i have spotted some slightly annoyances in some of the textures i might think would be better to ask if thats what you want.
But overall im very impressed but do keep in mind this is my first trying on playing a High Res pack i might should try a few more packs before i deliver this constructive criticism. Its all very fresh to me this new experience. I do encourage every one involved to finish it because its clearly something that benefits and makes the game more enjoyable actuallyl to the point you think the dungeons looks good. So its definately not time wasting. (Especially now a days when good games are far and few between)
A++++Guys, you know what the nice thing about retexturing is?
Sometimes you can get a great insight into what the original artist had in mind when they designed a certain area, though sometimes its hard to see because of technical limitations back then. And very rarely you get a feeling that you actually brought some of the artist original ideas back into the game and create a tiny bit of the atmosphere the game might have had if it was developed for some of the 2nd generation of 3d systems.
To me, this happens very rarely. I sometimes feel like this about the Kokiri Forest Retexture. And today after I decided to pay dodongos cavern another visit to give it a little workover and struggled a long time with the brick texture. After I studied these textures quite a long time and finally got it working I felt like this too. It's that feeling, that this texture fits perfect in every aspect.
I want to share it with you.
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When submitting work for the Zelda OOT Community re-texture project you are agreeing to the following.
* The right for us to replace your work at our own free will.
* The right for us to keep any work even if it has being requested to be
removed by you.