What about something like I did here...OK, try these bricks on for size:
http://i38.tinypic.com/mkc9v.jpg
Yes, they're still not as uneven as the originals, but I have 4 reasons for that:
1. Technical--it's very obvious that the original texture repeats itself, and I want to avoid that. The easiest way to do that is to have less unique-looking stones (so your eye doesn't notice that the exact same stone repeats 3 feet down the wall, then again 3 feet later, and so on).
2. Logical--these bricks support a 3-story column made entirely of stone. There's no way that a dry-rock wall (that's what the original is called) can do that.
3. Logical--in real life, stones never match up that cleanly--there's always a gap, and it doesn't look nearly as good.
4. I forgot what the fourth reason was... oh well.
Anyway, I really think this is about as worn-down as the wall should be, but I'll let others discuss the issue.
Also, I've got chaos saying that the blue bricks need to be square (like the orig.) and plim says he doesn't mind the rectangles. To be honest, I like the rectangles better, too... but I need a third vote (a tie-breaker, if you will). Also, I do plan to correct the color... I lost the original texture and was color matching to lewa's version, which has more dark detail in it--that's why the brick was darker. But I need to know whether or not to keep these bricks, so maybe Zeckron can offer up an opinion? Or death--droid?
Edit--also, I think that if we're going to use federelli's icons, we need to use all of them--his style is very different from ours, and right now, there are things that look very hodge-podge (like the boots in the equipment menu). Or, we could find a way to finish the ones that lewa started (or did he finish them?)
Next time just edit your previous post please.Also, could anyone post the texture for link's house (the background)? I'm at work, but I want to see something.
I feel bad, I already menchoned this 3 times, but I did a vast majority of the labeling/mapping of the marked textures of Link's room already. I did it ages ago and this includes my complete dump, marked textures, a map of how the textures are rendered/where they are rendered.Hang on, I'm working on it.
Edit: this will take a while--there are 144 pieces to the texture for Link's house. I'm marking them now, I'll stitch them into one large piece and upload that when its done. I can't make any promises on how soon that will be, though. Not because I'm slacking, but Photoshop takes a while to work through this process for me.
Edit 2: lol, I'm at work, too... good thing I brought my laptop in today... its slow as sloth sh*t... I had one job come across my desk this morning--just a 2-color job that needed separations, had it done in 15 minutes, then sat and twiddled my thumbs for a while. So I'm glad to be able to do something. I hate boredom.
Edit 3: Textures marked. Loading in-game to note order. Had to take the time to switch to child Link b/c there's a cow in the middle of the room as an adult. Can't see textures. Will be another few minutes while I write down numbers.
Edit 4: Stitching... then I'll have to piece the top and bottom rows together by hand (couldn't see the numbers well enough in-game to get it automatically).
Thinking about it again, the fact that this temple is underwater, I suppose you're right. Aside from the texture used, the coloration could use some work, but that might be because when you took the original the water was drained, and the newest version is underwater, which is distorting the color I guess....OK, if lewa has it done, I'm going to stop worry about it. There are pieces missing in mine, and its giving me a headache.
As for your texture from the spirit temple, I honestly can't tell that it's any different (in feel) than what I did, aside from the fact that my stones are a little smoother, and I think they would be smoother if water kept flowing over them (which it does ). Maybe if I could see the texture at some less awkward angle, I could tell more of a difference.
What about those 4 new textures -_-@chaoszerox please do not upload already released textures in the same pack unless that released texture has being updated. Makes my life easier.
As far as your emulator problems try my config of 1964Ok, I've finally got the pack to work properly (I only just now sat down and actually bothered to troubleshoot). It seems that Glide64 WX 1.1 and Project64 do not work very well together on my machine, so I've downgraded to the PR 1.2 and went to 1964. It works (mostly). The problems I have is that the shield and title on startup do not appear (only the orange aura around it), and the menu textures do not load (the menu is basically black with the item icons showing).
This is preventing me from testing my textures, but I'll figure it out eventually.
Looking at the main menu (where you select a save), I think that it doesn't match very well. I'll re-do the buttons and the text, and see what you guys think of it.
I don't have the time today to do a lot of work on the project (I really don't have any time today whatsoever), but I made two example textures real quick of what I think would be a good idea for the item names:
The texture names are correct, so feel free to just save them, place them in your hires_texture folder, and take a look in-game. I'd provide a screenshot, but as I said earlier, suffering some problems.
I really like it, like virtually all the work that is done in this thread. I'm over and over amazed how much dedication and patience you all bring in to retexture a whole game.
The only thing I can contribute is the release of 1964Video 6.3.0. Please find further details and the link for downloading it here
microdev
As much better looks fine!
Sorry Chieftain & Zeckron! or anyone else that think's I have come off mean, SORRY! If I ever come off as mean I ABSOLUTELY DON'T MEAN TO! I guess my desire for everything to have godlike perfection gets in the way sometimes...Also can't wait for those screens Zeckron!@Emarian - Welcome to the thread.
@TheDave - I'm excited that you're wanting to work on the static backgrounds!
@Everyone - OMG! I really wish everybody would back off Chieftains damn bricks. Honestly, they're absolutely perfect, especially that last rectangular batch. Perfect in every way. The debate about square vs rectangular --- well, IMO as long as the new version looks good, then a small creative license changing the shape is not that big of a deal.
Chieftain puts a lot of time, effort, thought, and attention to detail when he makes his textures. It's obvious in his posts. Let's take that into consideration please.
@Chieftain - sorry sir, but it looks like you've been branded as actually creating the whole Water Temple (despite the fact that you're the *THIRD* person to have your hands in it). So if you feel as though the previous artist's work is not up to your standards, I would vote for you to redo it in your own style.
My rant is done. I'll post screenies of my latest textures in a bit after this room is more complete.
What kind of problem do you have with loading static backgrounds?Wow, def didn't see that post. I still can't get the overhead to work right, even using the new Rice vid. Regardless, I'm almost done stitching.
Oh god this is hard...I think we're going to need to set up a national poll for this one...Personally I think it should be something in between the totally burned one and the one not burned. Maybe the bottoms more burnt than the top(where you walk). I think the original wood was treated to be fire resistant, but I doubt that would work to a full extent for 100s of years...It should have SOME burned parts@Chaoszerox - no worries man. I think folks sometimes forget that Chieftain is 'filling in the missing pieces' of this dungeon. It's hard to follow someone else's work, impliment your own style, and make them all blend at the same time.
Okay, the wood planks in the Fire Temple. I'm having a major moral issue with them. Here's why.
Original Top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple19.jpg
Original Bottom: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple20.jpg
Okay now.... Fresh wood sitting above molten lava? I don't think so! I feel morally obligated to burn the shit out of it. I mean come on, after only a few minutes it would be on fire, let alone sitting there for god knows how long. So I made 2 versions, one burned to satisfy my moral obligations, and one NOT to satisfy the original concept. Opinions please.
Burned top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple21.jpg
Original concept top: http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple22.jpg
Bottom (same for both; it's bark): http://i977.photobucket.com/albums/ae258/zeckron00001/FireTemple23.jpg
Oh god this is hard...I think we're going to need to set up a national poll for this one
EDIT: @Emarian - Your opinion is noted. That's definitely easy to do. I may wait for a bit to see other opinions before moving on. Main reason: the wooden rope bridge is next. Yeah I know!!! F'ing wooden planks and ropes suspended above lava! The same damn problem as this texture! LOL
To be honest, I loved your textures. Maybe you should just burn the bottom up.