Fish Pond Beta Pack
Ah ok Chieftain, I forgot about that. I had the same issue when I was working on the floating fish lure, but forgot about it.
The 2 major textures left i need to finish are the crack in the wall (that feeds into the pond) and the reeds along the wall edge.
Fish Pond Beta:
http://www.mediafire.com/file/mjxn2zzi55c/Fish
Optional Navi Package (includes 2 versions of fairy dust not on previous):
http://www.mediafire.com/file/zod2notmngn/Navi.zip
I'm about 70% finished with the crack, just have to fade it into the background tiles. The way the game overlays the cracked wall texture is a pain in the butt. The background tiles as normal behind it, but the cracked wall tile is placed on top of it about 1/4 of a tile out of synch. So I have to synch up the seams in an unusual spot. Hope to have that finished tonight after work.
The reeds - well they may be a lost cause. The way the game emulates the alpha channel for the transparency just does not synch up well either. So I might have to pass this one to someone else if I can't figure it out.
The fish's textures are not completely dumped from the plugin

Yes, this was the most disappointing part of the whole thing. Only 3 textures of the body are dumped (all the fins are there), and looks to need at least 2 more. The Loach is the same story almost - 4 out of 6 I believe. If anyone happens to get their hands on the missing parts somehow, I'd love to have a crack at them.
Planning on working on the fisherman himself, with what few textures are dumped from him. But that will come later.
EDIT: Thanks for the shout-out Mode7

And very glad you checked in on the project, and glad all is well with you!
2nd EDIT: Yeah on the sprites the alpha channels are separate files. Chunky looking I know, though the files sizes range from 2% to 6% of the original rbg file size. Sorry about this. I've read back through Chieftain's explanation of alpha channels and hope to have them all merged eventually, but I'm still learning this part. Sorry!