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Keep up the good work everyone.
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gratz, can't wait to see some of your work!windows 7 is installed and so is photoshop cs4 and im ready. ive actualy started work on textures already![]()
This time I used a pillow emboss. I don't think reversing it would work, but I could be wrong...
@Chieftain459 I really liked your work on the spirit symbols font. Do you think you could do a little more for me? Just 8 more and that will be all of the symbols. I really appreciate it man :bouncy:
All of these remaining fonts aren't in a carving, but they are on a big carpet in the middle of the raised floor of the final boss room
http://www.mediafire.com/?mz42ktorjoj
also the carpet's textures tiles strangely, these textures should be a challenge
some screens for the heck of it:
http://i239.photobucket.com/albums/ff70/num1narutofan/pic1.jpg
http://i239.photobucket.com/albums/ff70/num1narutofan/pic2.jpg
A I just checked on this, finally lol I've been far too lazy. I plan to get a few textures done this week, starting with the rest of the spirit symbol textures.@chaos--I wouldn't suggest using pillow emboss for the characters... it just doesn't seem right. Personally, I think just using chisel hard and changing the direction to "down" is all you need. I'll get on those characters as soon as I can.
Edit--I'm fairly certain I included most of these characters in the font you already have... try using numbers 1-6, and see what they match up to. If I'm not mistaken, 1-5 work for the texture that had several characters in it, and 6 was one of the single ones... let me know if this is right, and what characters you still need.
I did all the skies as I promised long ago.
This was far more work than I expected since they consist of over 450 textures. But it was worth it!
Special thanks go out to microdev for his HiRes-Easer tool.
They are rendered and therefore aligned, so the transitions are really nice to watch.
The resolution is 4096x512 without the top (which is additionally 1024x1024).
So you will need A LOT of Vram (Maybe I'll do a smaller version).
Is there a way to use DXT texture compression with rice? I think this would improve performance a lot.
I consider this as a standalone release for the community project - though I'm working on Zelda atm just for fun.
Concerning Mario: It's not death but I can't be bothered working on it right now.
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@crixxx we will not support jabbo format, the recommended plugin we use is 1964 Video(Newer Rice Video ) http://code.google.com/p/emu-1964/downloads/detail?name=1964Video.dll.
@Lewa the latest Jabo plugin in the closed beta Project 64 supports hi-res textures but its in some different format to what is in Rice and Glide.
That's my problem, any ideas how to make it nice and smooth anyone?@chaoszerox very nice texture so far.The pattern(The rim like part) looks a bit dodgy when they meet to gather tho.