Hi everyone,
EDIT#1: Appended more stuff to the end.
I just started this today and read the entire forum thoroughly. Here is what I've done:
1) Install PJ64 1.6 and update RDB
2) Applied LAA patch
3) Project64.exe > Right-click > Properties > Compatibility > Run as Admin
4) Extracted hi-res pack THE LEGEND OF ZELDA to Project64 1.6 > Plugin > hires_texture
5) Glide64.dll, Glide64.ini, and GlideHQ.dll in > Plugin
6) glide3x.dll in > Project64 1.6
7) THE LEGEND OF ZELDA.z64 in > Project64 1.6
8) Launch PJ64 and refresh rom browser
9) Options > Settings > Video plugin: Glide64 'Napalm WX' WIP Date: Oct 6, 2010
10) Options > Config Graphic >
-Set Full screen res: 1680x1050 32bpp 60Hz
-Uncheck Autodetect, VRAM 1024 Mb (I'm using Radeon 5870 1GB HD-587A-ZNF9, Catalyst 10.10)
-Check Show advanced emu options and Show texture enhancement options
-Click OK
11) Options > Config Graphics > Texture Enhancement > Clicked Best texture quality and click 'OK'
12) Start Game
13) Pause Game
14) Options > Config Graphics > Texture enhancement:
-Format: Rice format
-Checked Apply texture compression
-Click 'OK' (No apparent behavior)
15) Options > Config Graphics > Click 'OK'
16) Resume Game
Results:
-No apparent behavior (i.e. don't see any progress indicator suggesting loading of textures)
-If Format: Rice and then Start game > Project64 crashes.
<EDIT#1>--------------------------------------------------------------------------
-Tried using PJ64 and 1964 with various flavors of Rice and Glide64:
1) Textures load well on PJ64 but occasionally hiccups (e.g. sky color transition at title screen).
2) In 1964 there are many graphical glitches (e.g. title screen logo looks 'interlaced')
**3) Main annoyance: **Start Menu Glitch** - lags severely when going into start menu, background changes to inside Link's hut in Kokiri Village, on the equip screen, where Link's model should be, is instead some scrambled textures (can make out part of the Hyrulian shield). This glitch is present regardless of hi-res textures being loaded or not.
-Tried default Jabo Direct3D8 1.6 Plugin: No Start Menu Glitch
-Tried Glide64 plugin in PJ64 (w/o hi-res textures loaded since I can't figure out how to get them): No Start Menu Glitch
Now for FUN:
-No Hi-Res textures
-Default Jabo Direct3D8 1.6 plugin
-Enable Eyefinity (triple monitors in landscape)
-Fullscreen: (Eyefinity res with bezel correction)
-Options > Configure > Advanced Tab:Check "Adjust game aspect ratio to match yours"
-Load game
Result: WHAT?! OOT has better triple monitor support than most modern games! Runs Hor+, centered HUD, and minimal stretching and nearly perfect FOV.
</EDIT#1>--------------------------------------------------------------------------
Full System Specs:
AMD Phenom II X4
AMD Radeon HD 5870 1GB
4GB RAM
Windows 7 x64
Please help, thanks.
set Project64 to windows vista compatibility, theres some kind of glitch with GlideHQ without it on many systems.
set Project64 to windows vista compatibility, theres some kind of glitch with GlideHQ without it on many systems.
no, those textures are correct.
And so far I found another bug, I haven't gotten that far to see if theres anything else with Glide 64 plugin, but heres another bug. I'm pretty sure it's the plugin acting up, cause Mudlord's Rice Video plugin didn't get these problems. The reason I use Glide 64 is cause it doesn't have terrible loading times like Rice video, but the catch for Glide 64 is bug problems, while the catch for Rice Video is terrible loading times.
![]()