Set non-zero texture cache size when you use texture enhancement. Also, it's better to use WIP versions, since release build has a bug with background textures load.
MasterGunz2345 said:I tried out Nebula's settings, it seems to be worse for me. Some textures don't even show up. I rather just wait till someone can get the answer to the terrible loading time that works for everyone. Say Nebula, your using Pj64 or 1964?
What are the details of that bug? Overall, it seems to work great for me. All of the things I noticed in Rice were fixed in glide64. I do notice that it crashes if "Force 16bpp textures" is unticked, but that has already been discussed in this thread.
Followed these instructions to the letter and PJ64 still crashes as soon as the textures load.start pj64, open glide64 options, and click the best quality button
set the texture pack type to none.
Start the game.
Pause emulation.
enter glide64 settings and enable the pack.
enable "Apply texture compression"
pack will load.
one loaded, open up the settings again to write the cache file(s)
hit ok again and unpause emulation.
On Win7 x64, 6gb DDR2, though I know one process can only grab 4gb. My gpu is a 4850, but my mobo's integrated gfx is nvidia, so I am in the unique position to try both company's drivers to check for a difference.did you patch the exe, did you read the LAA thread?, you need to set x32 to allow 3GB user space, x64 will use up to 4GB with no changes necessary.
none of the emulators will run stable when this pack is chewing up 1.5GB's -1.9GB's easily on x32.
That did it! Set it to 1024mb (the size of the radeon) and now textures load and things run beautifully: much better than they ever did on Rice/Mudlord 6.1.4.also, in glide 64 using the radeon, don't leave the memory at auto, it doesn't work on ATI drivers since about 7.10
Of this I am quite aware: Jabbo's 1.6 can hack the viewport to any aspect ratio. As far as I know, however, there is no video plugin that can both force widescreen and load high resolution textures... except maybe the pj64 1.7 "beta" versions of Jabbo's plugin which I seem to recall could load high-res textures, though in a different format from rice's.a wide screen hack is possible, Zelda64 renders the cut off geometry.