- Thread Starter
- #321

So I ripped the image, and rearranged some stuff. I made several layers; the hills and foilage in front to the left are are one layer, while to the right is a custom version where I eliminated the green hill to avoid an awkward repeating pattern.
The clouds are all specific layers, so I could arrange them however I want. The gradient backgroud was originally SNES HDMA style, but that just doesn't cut it for my pack, so I created a nice smooth gradient layer for that. Same colors though.
Also, the brick pattern on the final image seen in the screen shots is a top layer. Custom made, and done in black lines. I applied some transperancy to it obviously, as not to take away from the main image. Its actually the first time I got a brick pattern perfectly correct without doing any tiling tests. The only problems with it are from the games tiling issues, not on my part.
All in all, more work went into the image than just ripping it! I'm pretty much documenting my work with that image for the folks who want to rip textures for their packs. Ripping doesn't cut it, you need to do some work to make the ripped image fit with the enviroment!
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