No! Just use Glide64; it supports Depth Buffer Render and all that. As stated in BigHead"s configuration list:Yep, I confirmed the sound issue. Indeed, those graphics errors should be noted as they are fairly noticable and that they are real issues pertaining to the video plugin.
So, use Glide64, follow the above instructions, and the issues should be all fixed except for that sound issue. That might be the emulator, IMO. Could be the Counter Factor setting or you need to use a different emulator to fix the issue. The only other working emulator is 1964, which crashes any given game on my PC. Could somebody upload a save state with the sound issue you're talking about so I can screw around with the RDB (you never know what'll happen) and see if I can fix it?Recommended Emulators: Project64 and 1964
Recommended Graphics Plugins: Jabo"s Direct3D 8 1.6, Rice"s Video 6.1.1, Glide64 WonderPlus, and Direct64 v0.5.03.25
Recommended Sound Plugins: Jabo"s DirectSound 1.6, Azimer"s HLE v0.56 WIP 2, and schibo"s Audio Plugin 1.2
Recommended RSP Plugin: RSP Emulation Plugin by Jabo and zilmar
- (Minor) Slowdown may occur using Glide64. Check “Hardware frame buffer emulation” to prevent drop in emulation speed.
- (Minor) Subscreen delay in 1964. Use a cheat code below depending on your ROM version:
Ocarina of Time (U) (V1.0)
Ocarina of Time (U) (V1.1)
Ocarina of Time (U) (V1.2)
Ocarina of Time (E) (V1.0)
Ocarina of Time (E) (V1.1)
Note: Some ingame effects can only be viewed with Glide64. Use Glide64 and check “Depth buffer render” to see flame coronas. “Hardware frame buffer emulation” is reccommended by author.