I tried the RDRAM option and still no dice, must be something preventing the effect from working. It's weird since Jabo has motion blur working in other games just fine.
Played the game with glN64() and a lot of it worked (including the blur-in to the title screen), although it causes problems and freezes the game quite a bit unless you disable the framebuffer. Glide64 should also support the motion blur on a Glide-enabled video card (effect not supported by wrappers). By playing with Rice's settings, you can see the effect but it looks to be displayed wrong and is slow.
Title screen motion blur:
Shot #1: glN64() 0.4/0.41
Shot #2: Jabo's D3D8 1.6 with the framebuffer enabled in advanced settings
Played the game with glN64() and a lot of it worked (including the blur-in to the title screen), although it causes problems and freezes the game quite a bit unless you disable the framebuffer. Glide64 should also support the motion blur on a Glide-enabled video card (effect not supported by wrappers). By playing with Rice's settings, you can see the effect but it looks to be displayed wrong and is slow.
Title screen motion blur:
Shot #1: glN64() 0.4/0.41
Shot #2: Jabo's D3D8 1.6 with the framebuffer enabled in advanced settings