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Project64 1.6 Released!

Poobah

New member
grand master said:
He doesn't. He simply said that the source HAS been released for 1.4 and NO ONE has done anything decent with it but port it over. So again why bother when its not going to be worked on??? They might as well just work on it themselves. Also as Zilmar stated, nothing from the core has changed, just jabo's plugin.

I think you should read over my post again.
 

ChrisRetro

New member
I think you should read over my post again.

Oh PLEASE.
The whole Xbox "Scene", is a farce. A scene whereby STOLEN MS Xbox SDK is used, along with illegal mod chips and illegally hacked bios code.
The scene is full of whiners and whingers, that just WANT, WANT, WANT, WANT. NEVER give anything back.
One only has to look at the GPL violations going on, and the lack of releasing any source code, only in spits and spats.
The whole Final Burn Alpha source, and ports to finalburnxxx, is a good example of the complete and utter disrespect given to emu authors, and their code. Jan Klaassen, asked for the porters of HIS code to stop adding hacked games, and more modern games. But, as usual, he was told to F - off, and they'll continue to add them, anyway.

Don't release your source code, guys. I love your emulator, and have the utmost respect for you guys. You won't get ANY respect over at the xbox scene forums, only whining from those who THINK you should release it.
All the respect seems to only go to those who "Port" your code, and not the much deserved respect to you guys who've spent YEARS, not WEEKS, coding.

And to Poobah, STOP the whining, for the love of god.
If you really must play N64 games, then use your flippin PC. It's superior to using an Xbox, and you don't have to keep dealing with it's limited specs.
 

Poobah

New member
I do use my 'flippin PC' to play N64 games. You're talking to me as if I've been whining throughout the thread for an Xbox port. All I did was mention that it could die like it (apparently) did at 1.5, and then agreed with Zilmar's statement about the release of the source being good for porting.

If you're paranoid about legal issues (which makes it strange that you're at an emulation forum) and believe there's too much disrespect, then go and have a cry about it rather than attempting to hijack this feedback forum.

EDIT: And might I mention that modifying the BIOS is not illegal, nor is adding in a 'mod-chip'.

Go away, get your facts straight, and learn to be less ignorant. Then come back.
 
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Gent

The Soul Reaving Gentleman
Administrator
yup lets stick to topic please guys I for one aint interested in the x-box as i personally find it {}:{ but thats just my personal opinion and isnt in any shape or form related to the release of pj64 1.6
 

Poobah

New member
One problem I've always had with Project 64 is that schibo's audio plugin only works in certain games with it. This seems to happen with a few other audio plugins such as azimer's .40 one. For example, DK64's sound doesn't work with schibo's, while it does work with Azimer's .55.
 

ChrisRetro

New member
Go away, get your facts straight, and learn to be less ignorant. Then come back.

No, I know my FACTS, as does most people who have a brain.

I'm sorry to the mods, didn't mean to go off topic, but when ever the desperate Xbox owners keep bringing it up in PC emulation forums, it annoys the hell out of me.

Back on topic, it's a great release. It never ceases to amaze me how good this emulator is. Certainly up there with the best of the best emulators like MAME, ePSXe, WinUAE, Magic Engine, etc...
 

VGV

VideoGameVeteran
Thank you very much

Thank you very much for the help Trotterwatch, Arnalion and RadeonUser concerning the problems I was experiencing with 1080 Snowboarding and Perfect Dark in the new 1.6 release.

After some further testing and applying the given tips, I must conclude that it's my lesser graphical hardware that is to blame for the problems at hand. Thankfully switching to Jabo's 3D6 1.5.2 completely remedies the 1080 Snowboarding problem on lesser hardware.

Switching to Jabo's 3D6 1.5.2 for Perfect Dark makes the game run silky smooth, but as you know : no CamSpy etc. in version 1.5.2. But I'm not complaining !

Also happy to report that these are the only two games that seem to be experiencing problems on lesser hardware, for all other games tested seem to run fine. This is surely a great testament to the programming skills of the developers involved on this project (being able to emulate the N64 at full speed on lower end PC hardware)

P.S. Still utterly amazed and rendered speechless by this new release ! :happy:
 

Acorn

New member
Holy crap.

I stop checking for 2 days and this happens! About the furthest from what I was expecting. Thanks for the new version - those bug fixes and additional features are much appreciated!

Now to go play with it.
 

broke

New member
I can't change my controls, when a key is already asigned I can't set it, so I have to set the other key to something else, and that's a bit annoying you know.
 
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Emu&Co

Fuggin Retro Fan
OMG Pokemon Snap works, check the Game FAQ. Slow but WOW. As I said all the time, the control problem can't be the input plugin's fault. It seems to be in Core (and GPU). (In 1964 pics work with the new Graphics plugin but no control in Level 1, as before)
 

Gent

The Soul Reaving Gentleman
Administrator
broke said:
I can't change my controls, when a key is already asigned I can't set it, so I have to set the other key to something else, and that's a bit annoying you know.

If you are using Rumble place it on Mempask and then try assigning.
If not just assign the C-bttons 1st then the others
 

QuickPaw

Feel the wrath of my tongue!
ScottJC said:
Don't for me, what video hardware do you have... ATI or nvidia? I want to know if this is just me experiencing this problem or all ati cards.

I pretty much know my video card is capable of anything a plugin could throw at it, its quite a recent card and it sure as heck was expensive.

The "Copy framebuffer to RDRAM" runs slow for me too. I have a ATI 9700 Pro All in Wonder w/ 4.12 omega release drivers (still waiting for reviews for the new 5.12 ones..then I'll upgrade).
 

Trotterwatch

Active member
Framebuffer on ATI cards is a known issue (check Rage3d.com known issues in the Catalyst forum).

The lucky part is you don't often need to use the option, for Pokemon Snap I believe you can turn it off in game, and put it on for the pictures.
 

bagmcmuffin

Genitals meet Breakfast
I'm thrilled to see this release of PJ64. It's very nice to see some of my favorite games running at a full 60 FPS with minimal slowdowns as well. Very nice to see the Nintendo 64 emulation segment is still very much alive and kicking. Hopefully this won't be a final release :canadian:
 
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seam

New member
ScottJC said:
Don't for me, what video hardware do you have... ATI or nvidia? I want to know if this is just me experiencing this problem or all ati cards.

I pretty much know my video card is capable of anything a plugin could throw at it, its quite a recent card and it sure as heck was expensive.

i have a geforce fx 5600
 

Illissius

New member
@ devs, re: source releasing
how hard do you estimate porting it to Linux would be? (eg, how extensively is windows-specific stuff used?)
I might give it a try, would be a good learning experience at any rate... but would like to know whether there's any point in even trying first. I don't know anything about emulation (otherwise I'd probably just work on mupen64), but could probably cope with porting...
(and, of course, it all depends on your willingness to release the source...)
 

Reznor007

New member
Illissius said:
@ devs, re: source releasing
how hard do you estimate porting it to Linux would be? (eg, how extensively is windows-specific stuff used?)
I might give it a try, would be a good learning experience at any rate... but would like to know whether there's any point in even trying first. I don't know anything about emulation (otherwise I'd probably just work on mupen64), but could probably cope with porting...
(and, of course, it all depends on your willingness to release the source...)

I haven't looked at the source, so I have no idea. However, one of the programmers of Audio Overload(a multiplatform music emulator for NSF, SPC, etc) who is also a MAME dev had this to say when he looked at the source of 64th note to add support for USF to the program:

I think the guy who ported 64th Note to BeOS is either heroic or insane. The Project 64 coders (64th Note is 99.8% PJ64) clearly have no inkling that there might ever be any platforms other than Windows. Ye gods.
 

Poobah

New member
Poobah said:
One problem I've always had with Project 64 is that schibo's audio plugin only works in certain games with it. This seems to happen with a few other audio plugins such as azimer's .40 one. For example, DK64's sound doesn't work with schibo's, while it does work with Azimer's .55.

So does this happen to anyone else? Is there a workaround for it?
 

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