seam said:ive noticed in some games if i have the jabos 1.6 audio set to "sync" it locks them at a lower framerate. but if i take it off of sync, it goes back to 60fps, but of course the audio pops. I tested like 30 or so roms, these are the ones i had this problem in. they are all USA roms except for sin and punishment.
castlevania64 57fps
mario party 2 57fps
castlevania legacy of darkness 57fps
pilotwings64 53fps
mario party 1 53fps
quest 53fps
sin and punishment 48fps
i have a 2ghz proc, with an fx 5600, 512 ddr 3200, and im using the newest directx and vid drivers. and the game is set to windowed at 512res, with no extra stuff on. i tried at different resolutions, but it made no difference. so im assuming this is some sort of problem and not a matter of my computer being too slow. can anyone else confirm this???
seam
Hmm. I was fearing something like that might be the case. I'll have a look at 64th note, didn't know PJ64 had already been ported to non-Windows systems before...Reznor007 said:I haven't looked at the source, so I have no idea. However, one of the programmers of Audio Overload(a multiplatform music emulator for NSF, SPC, etc) who is also a MAME dev had this to say when he looked at the source of 64th note to add support for USF to the program:
Thanks, however it's not actually my invention. Can't remember where I saw it, though, and it's unlikely that was the 'original', either.DK_4gamecube said:Illisius I love your quote. "Work is punishment for failing to procrastinate effectively."
ChrisRetro said:Oh PLEASE.
The whole Xbox "Scene", is a farce. A scene whereby STOLEN MS Xbox SDK is used, along with illegal mod chips and illegally hacked bios code.
The scene is full of whiners and whingers, that just WANT, WANT, WANT, WANT. NEVER give anything back.
One only has to look at the GPL violations going on, and the lack of releasing any source code, only in spits and spats.
The whole Final Burn Alpha source, and ports to finalburnxxx, is a good example of the complete and utter disrespect given to emu authors, and their code. Jan Klaassen, asked for the porters of HIS code to stop adding hacked games, and more modern games. But, as usual, he was told to F - off, and they'll continue to add them, anyway.
Don't release your source code, guys. I love your emulator, and have the utmost respect for you guys. You won't get ANY respect over at the xbox scene forums, only whining from those who THINK you should release it.
All the respect seems to only go to those who "Port" your code, and not the much deserved respect to you guys who've spent YEARS, not WEEKS, coding.
And to Poobah, STOP the whining, for the love of god.
If you really must play N64 games, then use your flippin PC. It's superior to using an Xbox, and you don't have to keep dealing with it's limited specs.
Just so you know, two guys (active emulator devs) have been working dilligently on OpenXDK to get it to a operational state.
How did you get the screen to show up like that? Like plugins and stuff.gandalf said:How about this:
P.S.: In the only game that works
Shouldn't really need to, it should work with that option off.CF2 said:Just check "copy framebuffer to rdram" in advanced options. 9you have to uncheck hide advanced options)