What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Perfect Dark texture pack WIP [Perfect Dark Forever]

Xii-Nyth

Member
Oh yeah I got the cheese checksum, but it probably wont be the same for you if you couldn't dump it.
And for number 24 I think its just the variations of the lights that you don't have? Since you got the alarm antenna ones.
Also there's the grates which are unique to it which are missing.
I already did the lights myself but they are to match my less saturated versions.

Also Ive been going through reworking and doing missing singleplayer textures. I finished up most of battle shrine except for the 2 symbols for the thing to activate the bridge, which are actually (almost) the same texture.
 
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Xii-Nyth

Member
Here's the cheese

And skedar stuff, plus also the handles
 

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Xii-Nyth

Member
The fortress stuff is unorganized so heres just the originals all sorted out
 

Xii-Nyth

Member
Interesting note: I also made another version of the shield effect (I think it was already on my latest release). Yet, it is more in the "human" spirit and conveys more my fascination for hexagons.
oh yeah I actually based it off of that
I thought you were associating hexagons with skadar form the mauler, since they also wear mechanised suits it seemed to fit well
 
Thanks for all the dumps, very helpful.
I think I have sorted out #24 fortress.
Also did the radar that's part of the HUD and I started to do the Warehouse challenge.
 

Xii-Nyth

Member
Thanks for all the dumps, very helpful.
I think I have sorted out #24 fortress.
Also did the radar that's part of the HUD and I started to do the Warehouse challenge.
oh ill have to see what you decided to do with it! mine is basically the same
 

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It's very close, with only the addition of a faint halo within the radar's circle.
Hopefully, I should complete warehouse soon enough and I'll then release an update, maybe the last one.
 
I forgot: I believe Grid is completed. The drawback is that there are 4 or 5 textures dumped with this level that I have never seen in-game. So, I will release without those textures unless someone shows me where they can be seen ingame (and not through a cheat mode).
 

Xii-Nyth

Member
I forgot: I believe Grid is completed. The drawback is that there are 4 or 5 textures dumped with this level that I have never seen in-game. So, I will release without those textures unless someone shows me where they can be seen ingame (and not through a cheat mode).
can you send me which ones? I think I know what you are referring to, they also exist on *immediately forgets*
 
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Warehouse is done!!
I have also found out about an old issue that has been corrected now. The sky texture (in 'Common' folder) did not tile correctly because there was a small gap that I had missed. It is now corrected.

**Bonus time** latest update available here: https://www.mediafire.com/file/vxvtlt43w56ox3k/Perfect_Dark_Forever_0.6d.7z/file
Includes:
- Challenges 7 (Warehouse), 26 (Ruins2) and 15 (Grid)
- Additions on #24 (Fortress)
- 1 texture edit in Carrington Center level (needed for Grid)
- Radar texture
- Sky texture
- I may have forgotten other additions :)
 
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Xii-Nyth

Member
Warehouse is done!!
I have also found out about an old issue that has been corrected now. The sky texture (in 'Common' folder) did not tile correctly because there was a small gap that I had missed. It is now corrected.

**Bonus time** latest update available here: https://www.mediafire.com/file/vxvtlt43w56ox3k/Perfect_Dark_Forever_0.6d.7z/file
Includes:
- Challenges 7 (Warehouse), 26 (Ruins2) and 15 (Grid)
- Additions on #24 (Fortress)
- 1 texture edit in Carrington Center level (needed for Grid)
- Radar texture
- Sky texture
- I may have forgotten other additions :)
yeah I noticed that tile issue and had an alterante one, but had low change the desnity of the clouds. thx for fixing that up!
 

Xii-Nyth

Member
Oh also everything in the carrington institute is exactly the same file size to the kb, I could be missing it if it was reaally small or something
 

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