What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Perfect Dark texture pack WIP [Perfect Dark Forever]

Started making new thumbnails. How should I capture the first one? I dont know how to get that angle
View attachment 40616
Unless you have some kind of object viewer, I would either use the picture from the Xbox360 version (I think this is the one shown on your picture) or I would try to snapshot a frame from the introduction cinematic (just before the first level starts there must be a millisecond showing this frame).
 

Xii-Nyth

Member
Great and I see you nailed the #579F52 texture from Villa, which I intend to do soon!
oh lol I think that one was purely upscaled, spend most of my time on transforming 1298DC form the other one, which I how I got good with lch lightness and lch colour mixing to seperate out stuff which I now use very often. Also remember spendign alot of time on A75E since I had to fix up artifacts from scaling so it would tile nicely
 

Xii-Nyth

Member
Unless you have some kind of object viewer, I would either use the picture from the Xbox360 version (I think this is the one shown on your picture) or I would try to snapshot a frame from the introduction cinematic (just before the first level starts there must be a millisecond showing this frame).
it didnt seem to be in the level intro, made its in the game intro? was thinking it might also be at the end cutscene another level. I might also jsut not recognise it if its from the x360 which I only played once.
 

Xii-Nyth

Member
Well I went to start working on ravine and found this... hopefully the one above never is used to set the color of the side of an object or something
1664175015119.png
 

Xii-Nyth

Member
got these scaling right with the new coodinates
thats one thing out of the way for ravine... its gonna be hard to work with since all the textures are grey and coloured by lighting
1664234972895.png
 
Last edited:
it didnt seem to be in the level intro, made its in the game intro? was thinking it might also be at the end cutscene another level. I might also jsut not recognise it if its from the x360 which I only played once.
Maybe I was also imaging things after working on this for so long...
 

Xii-Nyth

Member
Maybe I was also imaging things after working on this for so long...
It sweeps up for a second but starts higher up in the building, at least in that cutscene. lower down its looking in cassandras office with the assitant

Also your work is gonna pay off in 2 years.

In one year ill finish off the pack and re work the earlier textures from up to 2011ish (you became an expert by 2013). hopefully ill get good enough and making things from scratch to do this.

Then in the next year Ill make specular and bumpmaps for everything, and once when tools for working on the port are ready, Ill rework the lighitng. Then Ill make some tweaks to multiplayer maps and make a new one, and edit the singleplayer maps in multiplayer to work better. Ill also balance some of the weapons in multiplayer and im sure other people will make news ones.

By then other people should have the other aspects of the port all worked out
 
Last edited:

Xii-Nyth

Member
Im pleased to announce Ive now got the colours blending better than the orignal textures which cheat from the filtering on investegation
Also got around to calibrating my new monitor and got 1964 not to crash in 4k!!
 

Attachments

  • 1964 2022-10-02 00-16-03.png
    1964 2022-10-02 00-16-03.png
    7.1 MB · Views: 4
Fyi I have edited the 4 textures that were missing in my previous pack (including one from the Carrington center that did not fit with the rest) and started a new Sim Challenge.
 

Xii-Nyth

Member
oh which one was in the carrington institute? and which sim challenge?

Ik the red one was also the alarm in the g5 building. but never noticed it used in ci
 
Last edited:
oh which one was in the carrington institute? and which sim challenge?

Ik the red one was also the alarm in the g5 building. but never noticed it used in ci
This was the Carrington one: 1665041446648.png. It appeared in Challenge#16. Now, I consider this level complete.
I am now working on completing challenge #20.
 

Xii-Nyth

Member
Oh nice, as far as I know theres only 4 textures on ruins and one of them get resused for the war bonus level

Also I made a reworked the floor for 16 and CI. The bevel got a bit messed up in the process though
firefox_8QKWUIgXrF.jpg
 

Xii-Nyth

Member
haha just noticed on multiplayer villa your version is seemless with itself and then mine blends better where its above rocks. Meaning we already have a texture for both places in the pc port
1665119087078.png
1665119020848.png
 

Top