What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.
  • As members seem to have a problem reading the release threads:

    Djipi's packs are built for the (Glide64 finale) Plugin. Nolonger supported!
    Djipi's packs are built for the (GlideN64) Plugin.
    These two Plugins are two completely different pieces of code.

    GlideN64.HTC archived packs locked by Djipi are not compatible with use on Glide64, Rice video, nor Jabo video.

    Glide64.DAT archived packs locked by Djipi are not compatible with use on GlideN64, Rice video, nor Jabo video.

    Djipi has never made a pack for use with Rice video and never will. any packs found in this format are not authorized!

    GlideN64 is the new standard and only requires an Radeon 6XXX.
    This is a somewhat older GPU and should be readily available.
    Do everyone a favor and upgrade!

Kerb's Mariokart re-texture

Lugia

New member
hey kerb, u could update the first post on the thread with the link to dl the released pakc yet :S

It's a pain in the ass navigate trough hundrer of posts -.-
 
OP
Kerber2k

Kerber2k

New member
I dont know at this moment, Weatherton is busy with real life stuff...and im sure when he gets freed up time he will try to replace Yoshi with magikoopa. Keep in mind replacing a kart animation in MK64 is a almost impossiable feat.
 
OP
Kerber2k

Kerber2k

New member
My newest mockup of the menu, and how I hope I can get it to look. I still need the dumps for the menu and its animations...if only my debug would work instead of crashing...
 
Last edited:

luffink

New member
Your work sure looks great, but I have a problem: the emulator load the hi res textures, but it doesn´t show them in the game. I know it´s well configurated (Djipi´s mod for OOT worked, and the Supermario 64 cel shading pak too). I´m using the (U) version of the rom, does it matter?
 
OP
Kerber2k

Kerber2k

New member
Read the front of my page...none of it helps then msg me on one of the chatting mediums I use to see if I cant help you.
 
OP
Kerber2k

Kerber2k

New member
My Mario kart 64 tittle.....(Vanit you see this come talk to me) Time to get the start screen 100% high-rez
 
Last edited:
OP
Kerber2k

Kerber2k

New member
Yea actually I do need like most of the menu dumps still. (Mostly the spinning animaions)
-Update heres my new dust puff effect.
 
Last edited:

Top