Thanks guys for your impute! I will take this into consideration. but as i stated earlier i will be toning down the graininess or w/e sharpness... and i will be working on a few other things...
I kinda like the wire frame thing and id like to know how you got the background like that, just for learning purposes.
And yeah thats the way Ive kinda been going just w/e looks right even tho some things are a bit out of place...
ill be working on this later today.
The motion blur would be cool but like if your stooped, say like before the race you don't move and the texture would look odd...
and what did you mean by not using that pack? and the layers? thanks!
In this text right:
("First thing I noticed is you are using the files from the "png_by_rgb_a" file. This causes you to:
1. have a "Locked" layer or else it won't show in game and...
2. You need to use both _rgb and _a files for things like the clouds.
I have never used textures from that file. I only have ever used textures from the "png_all" (and "ci_by_png") files. It's is much easier to work with. Try it and let me know.")
What I meant is...with my work on Castlevania LOD and other texture packs including the "Silence" level of F-Zero I just did yesterday is that I only use textures from the "dump" folders "ci_by_ png" and "png_all". You can use the textures from the "png_all" folder as a (better) alternative to using textures from the "png_by_rgb_a" folder. In short: Use textures from the png_all folder, not the png_by_rgb_a folder. (You are able to use transparency as opposed to having to make a alpha layer mask, and you can leave the texture "un-locked".)
The motion blur is a matter of preference and the method of thinking I use when thinking about how a texture works best is "what is the main experience of the game play?" In the case of F-Zero it's mostly
so the textures look best for the majority of game time. It was an experiment in this case and it does help with the sense of speed. A motion blur filter would be amazing but I don't know if it would be possible as it would have to know how "fast" your ship is going (I think).
Here is the link to my experimental version of your F-Zero pack so you can check out the textures FYI. I reduced the size of most of your textures by 1/2 as stuttering occurs because of the way MRV loads textures on the fly during game play (something I am trying to have fixed
). In no way are the "wire frame" textures perfect and I would like to try to add motion blur to it to reduce "grain" pixelization in the distance and help the sense of speed up close. Notice I used the "png_all" textures for what I did in the Silence level. You could go back and change your _rgb and _a textures to _all textures by getting rid of your "_a" textures and changing the file names of the "_rgb" textures to "_all". (I think)
sonic3d's F-Zero experimental beta pack by gitech: http://www.megaupload.com/?d=EHMFG5C4
PS: what does "w/e" mean?