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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

optimus$prime

New member
scareCrow said:
I've got a problem with the way my emulator does the sky. For some reason (even before I retextured), tiles randomly skip from one side of the sky box to another. If I rotate around quickly, I see tiles running along trying to catch up. It's not my computer...I have a athlon64 3400+ and a RX800pro video card and a 1gig pc3200 ddr ram, so it should be able to handle it.

maybe try another emulator, project 64 1.6 for example
in some same games it works faster
another reason could be the beta stage of the gfx plugin
 

mdtauk

Zelda Hi-Res Texturer
scareCrow said:
will you settle for all the image names and their location on the skybox for day?
That should do, can you provide the dumped images, My computer doesnt like to dump the textures with proper names, are they numbered or marked in order of where they go, or just random numbers?

PS, Fed could you provide me with screenshots of your Plugin and Emulator options, it may be mine isnt setup properly...
 
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Matt403

New member
I've done this before so I know how it works. Sunrises and sunsets work by Another layer of the skybox slowly gaining opacity infront of the first skybox. So an orange texture will make it an orange sunrise. I could make a green sunrise if i wanted to.

You've hit it exactly. I have also worked with this, making a skybox transition from day to night. I'm pretty sure that Ocarina uses 3 different sky textures, one for day, one for the orangish transition, and one for night. I also think they all originate from the same texture, with only the color levels adjusted to give the different transitions, I may be wrong on this though. The only way to test would be lay out all 3 complete skybox textures and look at them.
 

Matt403

New member
Sorry, forgot about the overcast/raining sky. Actually that makes 5 sets since the overcast has 2 versions, one for day and one for night. I've been studying this effect in my own game/demo making, and its a very simple way to do day/night transitions.
 

scareCrow

New member
mdtauk said:
That should do, can you provide the dumped images, My computer doesnt like to dump the textures with proper names, are they numbered or marked in order of where they go, or just random numbers?

PS, Fed could you provide me with screenshots of your Plugin and Emulator options, it may be mine isnt setup properly...


Dumping textures aren't all that neccessary...juts create 128x128px @72dpi box and give it the right name. Attached is Day1's texture names and locations. They would be the exact texture name that they need but the are just lacking the "THE LEGEND OF ZELDA" and the ".png" at the end, is all.

Most efficient way of doing this is creating a central box 512x512px and having 512x256 wings coming out of each side of it like a cross. Raster it to the one layer, do your stuff there, then cut it up into the 128x128 boxes.

Matt403 said:
You've hit it exactly. I have also worked with this, making a skybox transition from day to night. I'm pretty sure that Ocarina uses 3 different sky textures, one for day, one for the orangish transition, and one for night. I also think they all originate from the same texture, with only the color levels adjusted to give the different transitions, I may be wrong on this though. The only way to test would be lay out all 3 complete skybox textures and look at them.

There are two stages of dawn, and two stages of dusk, if my memory serves me right.
 
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Tjalian

New member
*droooooooooooooooooooool*

That sky looks amazing scareCrow...do you know when you'll release it?

And Federelli - Its beyond your skills? Wow, I never saw that answer coming :p
 

Toast Siege

EmuTalk Memberr
scareCrow said:
ok, I've been feeling pretty guilty saying I will do the sky and never getting the time to get around to it...so right now its 5:00 in the morning and I've spent the night working on the day skybox. It's still work a in progress but well...It's one nights work.
This sky gets mirrored at around halfway down the screen, doesn't it? You should try to make it less noticeable. The part of the sky I'm referring to specifically is a little bit above the '500' indicator at the bottom-left. Things like that won't always be visible, but in maps that are sort of hilly, like Hyrule Field here, you can notice it. Otherwise it looks good.
 

EmuFan

Emulation Fanatic
Federelli said:
There's some tiling issues on the left side, but it's still better than the original :). Nice WIP scarecrow
Actually, there is tiling issues on both the left, right, and in the middle
 
OP
Federelli

Federelli

Beta Tester
Well, some updates.

I've finished naming the font which MDtauk made, so it's now ingame and looks awesome. But i still have to sort it, cuz it doesn't look good in the Main Menu.
I've added some more items, tunics, etc.
I expect to release in two weeks, as soon as my exams are over.

I'm missing some things which i'll post soon to give you an opportunity to help
 

Tjalian

New member
Awesomeness :D

Hey btw, I've always had this one question, how do you guys re do the logo? Because its all jumbled up into small lines..
 
OP
Federelli

Federelli

Beta Tester
A new truer to the original Nintendo Logo has been added.
I've done a few more items :).

Now what i need :).

I need the text for the L and Z buttons (white square with an L in it, and white square with a Z in it), because i don't know when it appears, therefore i don't know how it's named.
I need the dumps for the letters/numbers used in the U version of the rom, found when you type your name for the first time in the Main Menu

Mdtauk, if you are there, i need of you the following things:
The French and German Menu, font and every place (i've got dumps of the french ones if you'd like them).
You missed the "File Erased" text, in the Main Menu. I need that
Also, the Text that appears in the sub-screen.
And finally, the actions, seen in the HUD. (Game Over and Save as well)

I also need Sheik's textures, Saria's Zelda's
 
OP
Federelli

Federelli

Beta Tester
Jesus, i just don't get what's with Rice's plug and my PC, it always dumps textures with bad names... :(:(

I also need the *****_all.png names for the "THE LEGEND OF" and "OCARINA OF TIME TM". I'd aprecciate it a alot :).
 

mdtauk

Zelda Hi-Res Texturer
Not sure if these will help, but I have dumped these textures from SSBM...

Also, fed if you can send me a dump of all the Text textures you need, I will start to work on them as soon as I have free time...
 
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Zeytok

New member
Fed: a little thing I want to say : all dump pack made by me is done with Rice Beta 10 (yeah yeah ALL pack)
and now, I prefer wait next release to know on what i can help...

mdtauk: if you want to use textures from SSBM you need ask to nintendo first (try this :luck: :p ) ... if not, it's illegal :whistling

EDIT: One other stuff Fed, "THE LEGNED OF" and "OCARINA OF TIME TM" is include in the pack of the logo, just rename _rgb by _all and it's ok :p
 
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