mdtauk said:can someone put up a PSD file with all the tiles laid out, so we can work on our own sky's...
will you settle for all the image names and their location on the skybox for day?
mdtauk said:can someone put up a PSD file with all the tiles laid out, so we can work on our own sky's...
scareCrow said:I've got a problem with the way my emulator does the sky. For some reason (even before I retextured), tiles randomly skip from one side of the sky box to another. If I rotate around quickly, I see tiles running along trying to catch up. It's not my computer...I have a athlon64 3400+ and a RX800pro video card and a 1gig pc3200 ddr ram, so it should be able to handle it.
That should do, can you provide the dumped images, My computer doesnt like to dump the textures with proper names, are they numbered or marked in order of where they go, or just random numbers?scareCrow said:will you settle for all the image names and their location on the skybox for day?
I've done this before so I know how it works. Sunrises and sunsets work by Another layer of the skybox slowly gaining opacity infront of the first skybox. So an orange texture will make it an orange sunrise. I could make a green sunrise if i wanted to.
mdtauk said:That should do, can you provide the dumped images, My computer doesnt like to dump the textures with proper names, are they numbered or marked in order of where they go, or just random numbers?
PS, Fed could you provide me with screenshots of your Plugin and Emulator options, it may be mine isnt setup properly...
Matt403 said:You've hit it exactly. I have also worked with this, making a skybox transition from day to night. I'm pretty sure that Ocarina uses 3 different sky textures, one for day, one for the orangish transition, and one for night. I also think they all originate from the same texture, with only the color levels adjusted to give the different transitions, I may be wrong on this though. The only way to test would be lay out all 3 complete skybox textures and look at them.
This sky gets mirrored at around halfway down the screen, doesn't it? You should try to make it less noticeable. The part of the sky I'm referring to specifically is a little bit above the '500' indicator at the bottom-left. Things like that won't always be visible, but in maps that are sort of hilly, like Hyrule Field here, you can notice it. Otherwise it looks good.scareCrow said:ok, I've been feeling pretty guilty saying I will do the sky and never getting the time to get around to it...so right now its 5:00 in the morning and I've spent the night working on the day skybox. It's still work a in progress but well...It's one nights work.
Actually, there is tiling issues on both the left, right, and in the middleFederelli said:There's some tiling issues on the left side, but it's still better than the original. Nice WIP scarecrow