What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Leafz

New member
I have this same problem! What patch did you used ?Where do I find it???/???

mongo51983 said:
Ok so I made a folder named Zelda Master Quest, when I start the game it shows that it's loading the textures but it doesn't look any clearer as when I start Ocarina of Time it shows it clearer right away. Am I doing something wrong?

mongo51983 said:
Thanks Federelli for the help, I used the patch f1 to e, I have the USA version and it worked!
 

Zeytok

New member
here :icecream:

PS: Fed, please, can you add a little comment and the link on the first post to no have all time people ask about patch and make clear "THE LEGEND OF ZELDA" is the right internal name...
 
OP
Federelli

Federelli

Beta Tester
Sure thing Zeytok, besides i'm redying the new version.

Mdtauk, do you think you can finish some fonts or text or something?
Kman if you've got something to give me, please do so :) (hugs are welcomed ;))
Scarecrow, same thing.
Anybody else, requests? Bugs? Post em.
 

mongo51983

Zelda Maniac!!!
Has Link's costume, hair, and face been updated? Also any other characters been updated with textures like, Zelda, Saria, and the Gorons?
 

mdtauk

Zelda Hi-Res Texturer
I uploaded my font tiles, I cant put the proper names, because I cant dump the tiles with the proper names...
 

mongo51983

Zelda Maniac!!!
Wow great job on Princess Ruto! Will you be working/have you worked on other characters like Zelda, Link, Saria, Malon?
 

Cybertronic

New member
THX, I thought the lips gave her more character, and I will take Just about any Female character that hasnt been taken yet, I forgot how to handel CI files, otherwise I would have updated the ears too, something about saving the pallete in PSP and applying it then saving it in 256 color bitmap? anyways I cant seem to get the CI to show, my Rice is old, where can I get the lates "RELIABLE" beta? I know there was a beta 10, but all I can find is beta 6....
 

Cybertronic

New member
But thats how the original was, and it is Anime Style! Ah well, I will close it and see how it looks. So what exactally do I need to know about CI again?
 

Harvest Sun O_O

New member
You're right Cybertronic - that is how her eyes are in the original.

I think it looks good, and fully closing it might make them look too pronounced - on top of the face rather than 'in' the face.
 

Toast Siege

EmuTalk Memberr
Now that 32-bit ci textures are available, you don't need to worry about that 256-colour nonsense, and can save the textures in all their high-colour glory.
However, if the texture ever has a different palette applied to it (I don't think this technique is used in the N64 Zeldas - but for instance in Smash Bros. it's everywhere) the 32-bit textures are dumped after the palette is applied, and thus you will need to save the palette-swapped texture yourself (with the different colours and everything) as a seperate file.
I believe the Zelda games only make use of 'tinting,' (ie, when you get cursed or take damage, I think) which is different from ci palette-swapping and you certainly don't need to worry about that.

You can still save the ci textures as 256-colour indexed images, which are read by the plugin before the palette-swapping step, and show up correctly using just the one texture. Of course, this isn't necessary for Zelda; as I said before, I don't think the game ever changes the palettes around.


Using beta 10 is essential. Some of the later versions (I think 6 and 8?) changed the way many of the textures are read, and will have different names if dumped in these versions. Beta 10 is the standard for the entire community, so if you release a texture pack, we would appreciate if it was beta 10-compliant.
Get it here. (you'll need to copy BMGlib.dll into your emulator's main folder)
 
OP
Federelli

Federelli

Beta Tester
This isn't how the original looked, it only seems like it's left open, but it's only a slight outline, that when the image is resized, is practically not there.
 

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