What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Amon_Knives

Film Student
Cybertronic said:
Texture blending? I guess I could tweak the transitons between the light and dark shadows. Do you think the edges are a little rough or wavey? I could run over them with a blur tool. Also I intended to make the skin darker, She is going to look completely different from the original Ingame one, but for the better. Glad you like the eyes!

ummm...they are color indexed... i don't think you would be able to change her skin color. Shibb was acually talking about the blue skin around her eyes not the eyes themselves. Good iris, but try to keep it as close to the original as possible. You can create new environments and people will go "wow cool", but people remember the characters they have grown to love and don't want to see anything waaayyy too differant. Not that yours is too differant, I say it's almost perfect, but it could do without the eyeshadow.

PS: Yes, I'm back...but my texturing is still on hold.
 

Cybertronic

New member
I was kinda wondering what I was gonna do about the skin parts that are Color indexed.... But I guess I will make the skin colors match with what is in the CI palete, but it still will be a dark color!!!. *sigh* I guess I will remove the eye shadow, but it did look nice. THX for all the suggestions, I will adjust the darkness of the eye to be a little lighter but still dark. Also Ruto will have lips, instead of just a smily line. :plain: They will be greenish... see pic.. been using for refernence as I retexture.

PS: this is the first time I have ever did GFX work like this in Photoshop or any Serous editor. Never did GFX before aside from MSPAINT.... :whistling Just thought you should know of my *experience* :blush:
 

h3h3

New member
I like the first one best even though it's the original one and kinda blurry
the iris is bigger in the original and the dark eyelid supports her playful charming look
she looks sorta mean on ur pics,just my opinion

for the shape of her eyes you should really stick more to the original
I think you could change the light and shadow effects on the iris though to give it a more realistic look(which would be oot-ish) and make em even more hypnotizing :)

I like the idea of lips for the zelda chracters but I think it's one of the hardest jobs to do(make decent and fitting ones)
 

Cybertronic

New member
I'll try to add more detail to the lighting in the eyes and thicken the eyelid a bit, but I belive you are mistaken about the original eyes being bigger, and the shape too, I used the original as a base in Photoshop with bunch of layers piled on top of it!!! so I assure you that the new ones are infact bigger. But You are right, she dose seem a little meaner.... I'll see what I can do about that....

yes, this is the Updated Medium dark eyes. I'll add the new lighting effects later, when I have time.
 
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ragnor

New member
2 things: Ruto has always looked strange, and I doubt any retexture can be blamed for that, and I think the main thing that looks really strange about this is the mismatch of the colors, because the darker color squares and the bright, hi-rez eyes make it look garish... kinda Marti Gras-esque. Hopefully once you get the color of the eye background matched with a CI color, things will look a lot less... mischievous/puckish/creepy
 
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Shin_Gouki

New member
@Cybertronic
- personal suggestion:
just too make the look more intense, i think it would look great if you would draw the eye just a tiny bit more closed or lets say focused, you know what i mean? ^^
wbr Shin Gouki
 

Cybertronic

New member
KaiserClaw said:
Will you still have the idea of putting nipples to her? LOL
Well, the whole way the model was skinned was just insane and didnt really make much sense. It just seems like the maker just slaped a skinmap wherever. But I dont think it is going to happen, unless I get really clever about it
 

The Dave

New member
I also have fuzzy letters, not 100% sure if that's in the release or not. Though certain letters are clear, I think Capital W, and maybe Q. Also L,R,Z, and the C Arrows are fuzzy, but A,B, and C seem to be clear.

Again, if this is just not in the release and plan for the future I apologize and ignore this post.
 

The Dave

New member
Cybertronic, try seeing how this works. The skin around your eye is still too dark and makes the texture stand out.
 

Cybertronic

New member
:bouncy: Wow both of those look great, but the truth is that I haven really started working on the skin, I was still working on the eye. I like the shading on the first one looks more natural, but the 2nd one is more true to the orignal, but I dont know if that is a good thing, hated how the original Ruto didnt look anything like the art... would you guys like to experement with the eye some more using my PSD (Yes I dont like PSP, sue me) of the eye, to help better suggest things? I am going to work on the parts of the CI skins and then go back to messing with the skin on the eye. Its best way to make sure it is blended. Luckily I thought ahead and had made the skin a seperate layer from everything else! But I will take Shin_Gouki's suggestion into account and make her eyes "a little more focused" or rather lower her eyelids a little. I thought her eyes were a little too open. I have to admit, from the very beginning when I started on the eye, I kept on rebuilding the upper eyelid because I wasnt satisfied with it. Too much of it is too blurry in the orginal one for me to figure out what was going on there.
 
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The Dave

New member
There's not much more you can do really. Looking at the PSD i decided to do this, and I would love to see how it looks on the model.
 

Cybertronic

New member
Uh, what file? Nice job on the eyes BTW! heres how it looks like! You have to save it in Paintshop Pro 8 in order to get the Correct RGB values for it, or else it wont show up. Well I am glad SOMEONE liked the eyeliner and decided to put it back on... It will go well with her new lips.. Could you e-mail me your PSD of The changes you made to OUR eye? I was just going to add more detail to the iris, that, and I need it to make the other 2 eyes... :whistling

Was this the file you wanted to show up? I like it! :happy:

[email protected] *everyone feel free to spam me! Vigara already dose 10x a day!!! God I love E-mail!!!(help me!!)*
 
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Cybertronic

New member
All he really did was match the skin color and add shading around the eyes and re-add the eyeliner. It is amazing how the littlest change can make something look really good. It De-Meanified the eyes. :icecream: The combined effort of Teamwork can solve most problems! *all hail Socialism*
 

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