What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

rpg

New member
Here are the two maps that needed the gradients fixed. I rechecked all of them and they are set to be added.

Anything else I can work on?
 
Last edited:

HoJu Simpson

New member
FInally sat down and tried the latest release and think it looks great. However I don't like how a few people have been criticizing others for simply applying one click filters when I look at these textures and see many of them just images of trees, bark, curtains etc just taken and used. Not original or made from scratch as often claimed.
 

greendayduh

New member
Not sure if this is what ya mean Fed, they look the same other than the language to me.

Edit: I see different font looking back at it. The E one is better.
 
OP
Federelli

Federelli

Beta Tester
Ok 1 vote for E version. What about the rest of the thousands of people that downloaded the pack?
 

pilm

Member
I like the European version. U is probably closer of the original, but I prefer the font of E.

One more for E ! :)
 

V-King

Just a dude
Although I'm using the U version for playing I prefer the E version's font. Not because I'm German or something like that but I think that it looks much better and more atmospheric than the U version's font, which looks...not bad but...just worse than the font of the E version.

So my vote is for E :)
 

Amon_Knives

Film Student
Hey fed, do you know if KMan uses the E version to make his stuff? Cause if he does, the textures could have differant names so that's why they are not loading on my U version. And beta 10 doesn't load any ci textures at all.
 

Zeytok

New member
I remember that KMan had said that he used (U)(1.0)

btw, the only texture differents is in text, all other is the same...
 

_pm_

Pathetic Member
Amon_Knives said:
...And beta 10 doesn't load any ci textures at all...
There were changes in palette CRC computation in beta9&10, so if you want to make it "beta10 compatible" you need to make a redump to check for the new CRCs, or make them allciByRGBA if you are completely sure that the palette never changes.
 
OP
Federelli

Federelli

Beta Tester
Which is msot likely why my map textures don't work

i need the dumps for the map in the subscreen please.

And i'll remake all the menues with the E version font i chose :), since you unanimously liked it
 

Glenbo

Banned
im still having that dam crash....has anybody tested it for themselves?
were your right near the boss in the deku tree and you got to burn a web on the door and it crashes immediatly everytime...never did it before in pj64 1.5....i was wandering if someone will try my save...if somebody p.m's me i will give them my msn so i can send my save for them to try...and if it does it then its not my own fault...i really cant figure out why this is happening :(...again sorry for interupting your thread fed...but nobody takes any notice elswhere
 

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