What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

drynch

New member
Hello all,
i noticed some small issues with a few textures, mainly with some fonts and a few Items. On some items (for example the bomb bag) some white pixels are shown where they should not imo. i suppose its just an alpha channel issue, or how the textures are drawn, since there are white borders around the items whereas they're displayed on a black background. I noticed this on a few Items (Bombs, Bomb Bag, Boots (all), Gold Skulltula) and especially on some english texts.
I'm using PJ64 1.6, Rice6.1.1 beta10. I don't think its a plugin or gfxdriver issue on my side since this issue is noticeable in the screenshots from greendayduh (#846) bottom screenshot, check the 'B' in Brightness. I wanted to enclose a few pictures showing what i mean, but attachments don't work for me atm :/
Anyways, thumbs up to this project, especially KMan's stuff looks gorgeous :)
cya
 
OP
Federelli

Federelli

Beta Tester
Yes that white thingy thing will happen with every text texture unless i remake them, which i am doing right now, with the font everyone liked more
 

ragnor

New member
sorry, Fed. I know it's later than Tuesday like I said, but there was a little fever and breakup with my girlfriend... minor setbacks to dumping textures. I checked the dumps, though, and it won't dump the map at all for me! So, I dunno, man, guess I won't be doing that one at all.
 

QuickPaw

Feel the wrath of my tongue!
btw...the white around most of the location names are gone!...hehe...good work with that!
 

Cybertronic

New member
We would help you if you would just attach the Dag Gone Save state already!!!! DO NOT POST ABOUT IT AGAIN UNLESS THE SAVE IS ATTACHED TO IT!!! Or we cant help you! MSN is evil btw, most people dont use it.
 

Kerber2k

New member
ragnor said:
sorry, Fed. I know it's later than Tuesday like I said, but there was a little fever and breakup with my girlfriend... minor setbacks to dumping textures. I checked the dumps, though, and it won't dump the map at all for me! So, I dunno, man, guess I won't be doing that one at all.
Damn real life always interferes :p
 

Zeytok

New member
I have find how to fix the map :p , 3 stages :

1) make the new dump.

2) the file name must only have the crc texture (I remove the ci palette crc).

3) as it is indicated in the name, the png MUST BE RGBA, I add a alpha chanel.

and now, it's ok :icecream:
 
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scareCrow

New member
Just let you guys know...I succeeded with the sky...spent a huge amount of time mapping out the textures. I did a test with each texture being a plain colour...The transition between night and day worked brilliantly. I then Installed beta10 and found all my hard work was for nothing. I was very upset that day I just didn't feel like starting over seeing how the new texture naming system is whacked out.

I think that Feds pack is absoloutly awesome...keep up the good work.
Djipi, I am enjoying you work also.
 
OP
Federelli

Federelli

Beta Tester
Zeytok, thanx a ton for the fix :D

Post some shots of the map while at kokiri forest :D
 
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pilm

Member
@ scrareCrow : Come on, the sky was one of the major piece we're all waiting for ! I'm sure you spent a lot of time in it, and rename the textures according to the new beta 10 should not be so hard... If really you can't do this, post the textures here, and I'm sure someone will do the job (even me maybe).
 

Zeytok

New member
Federelli said:
Zeytok, thanx a ton for the fix :D

Post some shots of the map while at kokiri forest :D

ok Fed, and a little extra : dumps of clouds on the map ;)
 
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rpg

New member
scareCrow said:
Just let you guys know...I succeeded with the sky...spent a huge amount of time mapping out the textures. I did a test with each texture being a plain colour...The transition between night and day worked brilliantly. I then Installed beta10 and found all my hard work was for nothing. I was very upset that day I just didn't feel like starting over seeing how the new texture naming system is whacked out.

I think that Feds pack is absoloutly awesome...keep up the good work.
Djipi, I am enjoying you work also.


excellent work! the sky is incredibly complicated. dont give up!
 

ragnor

New member
so... can we see a screen of it using the older plugin? I'm sure we'd all like to see what the WIP looks like, even if it's eing put off for a long time, due to crazy naming stuff.
 

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