What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

scareCrow

New member
Federelli said:
Scarecrow, that's impressive, let us see more of your work :D

My latest work will be in a week or two as it is a big ambitious project. When it is released you will want to look up. :)
 

Kerber2k

New member
That last thing you said almost sounds like your re-doing skys or somthing. Ambitious indeed. This I need to see when its done Scarecrow.
 

minkster

New member
Wow, really good find Zeytok, it will definately save a lot of time instead of making those textures from scratch :D
 

V-King

Just a dude
Djipi said:
here's is princess zelda adult
Hmm...for me that look somehow like you just resized it with a bilinear filter and used some other filters on some textures.

In other words: That doesn't look really good.
Try making it from scratch (just like Fed, Amon and Kman do). They might look much better then ;)
 

Gladiac0190

New member
Zeytok said:
I found some hires more or less interesting... Puissance Zelda

In particular the boss key, it's more faithful than the currently used!
hmmm, i don't think that it is notably useful... looks a bit unsharp... additionally - that image is printed in the officially zelda-guide ;)
 

Zeytok

New member
Gladiac0190: ok, it's just a sample to show than bigkey is really different in hires pack than the original...

Other stuff, I have make more than 50% of dungeon maps, and I release the first part. The dungeon already made is :
- Inside the Deku Tree
- Dodongo's Cavern
- Inside Jabu-Jabu's Belly
- Forest Temple
- Fire Temple

Please, if you find a forgotten room make a screenshot or better give me the dump (say me the locate too ;))
 

Glenbo

Banned
is anybody else getting a unhandled error about half way inside the deku tree? i get a deku stick...go to burn the web on the door and it crashes everytime...now i played it through b4 on pj64 1.5 and it didnt ever do that...i originally thought it was a rice beta issue...but it does it on jabos plugin to...exept jabos doesent say unhandeld error...it says check rom settings....and as far as i can see...they are all default...as i have just reformatted...and reinstalled it this is what mine say
cpu core:recompiler
self code mod method:memory check
memory size:4mb
advanced block listing:default
save type:use save first
counter:2
and there is one tick in the box that says registry caching
i havent ever changed these...but my machine runs half life 2 at full settings...so it shouldnt be a computer issue.....
i would post this elsewhere...but as i have done before and nobody ever answers....and this is the most popular thread on the site...and its about zelda..therefore i thought someone may answer me here....ty
 

Zeytok

New member
Federelli said:
Nice release Zeytok, perhaps once you finish i'll release the new version
FINISHED!! :)
I've made the boss head and the case (on the dungeon map off course :teehee: )

Please Fed, Release Release Release :bounce:

Glenbo: I use 1964+Rice and i haven't any crash since I use them in opengl mode
 

ragnor

New member
no idea, man. I've been running my Zelda ROMs at 8Mb, though, since they originally required the RAM expansion. shrug. Haven't had that problem w/ PJ64.
 

Cybertronic

New member
RUTO's EYES!!!!

I spent a lot of time making Ruto's eyes. They are almost hypnotic!!!!
I cant decide how dark to make them though. I have a light one and a dark one for yall to look at. I was thinking of something maybe in the middle between the light and dark ones, because I want to still show off the amzing Iris I made, yet make her eyes a specatcular Deep Purple. I also added an Aqua Green Eyeliner on her for effect.
 
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Shibb

The Peoples Champ
lol no comment ill let someone else do that, looks like the eye is designed right but the texture blending isnt up to par...
 

Cybertronic

New member
Texture blending? I guess I could tweak the transitons between the light and dark shadows. Do you think the edges are a little rough or wavey? I could run over them with a blur tool. Also I intended to make the skin darker, She is going to look completely different from the original Ingame one, but for the better. Glad you like the eyes!
 
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