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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

_sniper_

New member
Well it seems to work on yours. I've tried zelda 1.0, 1.1, and 1.2. Are there some perticular options to get rid of this messed up texture? And also the problem of the treehouse being the backround of the subscreen?
 

Googol

Give me back my floppy face!
These glitches are system and plugin dependent. Rice's plugin has very little framebuffer emulation, so the best you'll get on some machines is a slightly glitchy Link. For the Treehouse? The last pre-rendered background is used as a replacement background for it due to the blur effect thing not being emulated. If you want an almost perfect OoT (but without hi-res), just use normal PJ64 with Jabo's plugin.
 

_sniper_

New member
With some google'ing, i found that GLN64 w\ hardware frame buffer emulation is just about the best plugin for zelda OoT. So I went and dl'ed it, and I have to agree :D. If only there was a way to combine GLN64 with RiceVideo! I can't stand these low res textures.. :(
 

Raziel

meh ?
_sniper_ said:
With some google'ing, i found that GLN64 w\ hardware frame buffer emulation is just about the best plugin for zelda OoT. So I went and dl'ed it, and I have to agree :D. If only there was a way to combine GLN64 with RiceVideo! I can't stand these low res textures.. :(
Orkin is working on a version of his plugin which supports Hi-Res textures, as well as a Cel-Shading effect.
 

legend of zelda

Just another Zelda fan
Very confused

Is this project still being worked on? I haven't heard anything on this for a while now. KMan started a new perfect dark hi-res project, so does that mean he's not working on zelda anymore? I really hope this doesn't die because it's by far better than djipi's cel zelda(no offense djipi, i just don't like cel shaded graphics) and i really love how you keep the textures similar to the original, plus i'd probably kill myself if it did. Also a big thanks to everyone who worked on this project. It kicks ass.:happy:
 

The_Z

"The_A"
They are busy at the moment, last time I heard. Well, Federelli at least. Kman doesn't seem to have too much in his hands seeing as he's working on Perfect Dark. But, hey, I'm just guessing about that.
 

legend of zelda

Just another Zelda fan
Yeah, i think Fed said he was busy like over a month ago(I'll have to look back a couple dozen pages). I just wonder what exactly it is he's busy with.
 

ace214

New member
i get this:
equip screen
are there specific settings for Rice that i should be using and is the .2 version of the textures (the one in the first post of the forum) the latest version?
 
Last edited:

The_Z

"The_A"
Christ, there are way too many people that ask this question. It's a frame buffer issue.

Set N64 Frame Buffer Emulation to Basic Framebuffer and with emulator.
Set Rendering to texture emulation to write back and reload.
 

Terranigma

New member
Christ, there are way too many people that ask this question. It's a frame buffer issue.

Set N64 Frame Buffer Emulation to Basic Framebuffer and with emulator.
Set Rendering to texture emulation to write back and reload.

Sorry, but I'm having the same issues and I changed the settings to the ones you listed and I still have the same problem. Also, it takes about 30 seconds before the item/sub menus pop up for me, is there a way to fix it? The items and menus are more important to me than some minor messed up graphics though since you need to keep pausing the game to change gears in the Water Temple.
 

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