What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Federelli's Retexture Pack for Zelda OOT and MQ

Zeytok

New member
Federelli said:
Fixed again, the language Menu is something i have to think because if i make it 4x bigger, then we have 2560x1920 and that's insane. So i might go for 1024x768 or 1280x1024.
:huh: We don't speak about the same thing...

I speak about this screen :
(Dumps included in the Menu_TextDump.7z pack)
 
OP
Federelli

Federelli

Beta Tester
The Dave, you'll have to get dumps for cibyrgba or something, since my dumps don't work, perhaps Zeytok could help.
 

Zeytok

New member
Federelli said:
Yes we are talking about the same thing.
How much is 640 times 4?
why 640 ?
the "English", "Deutsch" and "Français" textures are 80*32 each one

and the 3 others is composed (vertically) by textures sized 160*8 (the biggest used 3 textures --> 160*24 (*4 = 640*96)

the last is the glow : 48*48 (*4 = 192*192)

where you see 640 * 4 ... ?
 

mdtauk

Zelda Hi-Res Texturer
I chose Bold for the main 3 headings, and the lighter for the questions, in the originals they all differ from version to version, but I set them in stone for these new ones...
 

mdtauk

Zelda Hi-Res Texturer
Zeytok, any chance you can get a dump of the subscreen tiles, all the cursors and other on-screen elements. The borders around items etc...
 

Zeytok

New member
mdtauk said:
Zeytok, any chance you can get a dump of the subscreen tiles, all the cursors and other on-screen elements. The borders around items etc...
background done :)

note :
- reconstitution in psd (tested in game to make sure are good place)
- I have notified some part are transparent...

2nd part soon ;)
 

mdtauk

Zelda Hi-Res Texturer
The temple of time textures are too dark and have to thick and too sharp a "bump" to it. It looks liek sheets of metal, or an obvious photoshop effect...
 

Dejital

New member
mdtauk said:
The temple of time textures are too dark and have to thick and too sharp a "bump" to it. It looks liek sheets of metal, or an obvious photoshop effect...
I agree, the Temple of Time seems very dark and the textures seem dramatically 3D. The Ganon's Castle and Kokiri look very good.
 

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