What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Final Cel Zelda MOD

Mireneye

New member
Seeing as things are still active. I chose to open up the FTP again, for those who did'nt grab the file the first time around. Maybe I should rewire a N64 controller to the Computer with USB... hmm imo, should work.
 
OP
D

Djipi

Zelda CelShade Producer
ok i need help i would like to know if someone can try to make a 512*512 tiles with a cel cloudy sky?
 

Phalanx

New member
Djipi said:
Ganon Tower Sky Finish!!

thats looking great. I think a sky which would suite that place however would be this:

sunset.jpg


Sorta Dangerous Red and black sky, maybe a bit of purple in there

(google image btw)

Can you quickly take a shot of Adult Link's Eyes. i've got to the third dungeon with Child link and so far i've been loving everything except Link's eyes.I want to see what Adult Links eyes are like
 

The_Z

"The_A"
...
You don't need to know what it means. It's a cheat. :plain: Go add it in your cheat list and activate the code.
 

zeldafan970

New member
Djipi said:
ok i need help i would like to know if someone can try to make a 512*512 tiles with a cel cloudy sky?
Does anybody else besides me think that the night sky could use some more polishing too? I just think that the clouds look a bit off. I think the cloud's color should be different, and the blue outline on them from using the color replacement tool in photoshop should really be taken out. Here is a side by side example of the two. If it's just me than I'll shut up but I just thought I'd bring it up while we're on the subject of skies=]
 

EmuFan

Emulation Fanatic
zeldafan970 said:
Does anybody else besides me think that the night sky could use some more polishing too? I just think that the clouds look a bit off. I think the cloud's color should be different, and the blue outline on them from using the color replacement tool in photoshop should really be taken out. Here is a side by side example of the two. If it's just me than I'll shut up but I just thought I'd bring it up while we're on the subject of skies=]
No. i think you´r right about that.
 

DANO555666

Banned
HOw do i get all this progress on my game? is there another pack sumwhere?

Cuz itll shit me havin to download all that again. But ill have to if i have to. I just want all this cool added textures!
 

snesmaster40

New member
DANO555666 said:
HOw do i get all this progress on my game? is there another pack sumwhere?

Cuz itll shit me havin to download all that again. But ill have to if i have to. I just want all this cool added textures!

What you say?
 

but2002

New member
Unusual_Rex said:
I have no Idea what all the code means or how it works.

Ugh.. Highlite Version 1.0 (U) version of the rom in 1964after highlited click edit>cheat codes, Under "Enter new code" type a name for the code. and copy/past the codes into the BIG box below, then type some notes if you wish then click "add/modify" Check "Use chreat codes" at the top now click the Codes you made ( it will be under the name you gave it) and then click "Select" aftrer that click "OK" at the bottom and open the ROM!
 

Unusual_Rex

珍しい&#2957
The_Z said:
...
You don't need to know what it means. It's a cheat. :plain: Go add it in your cheat list and activate the code.
Not to be an idiot (which I most likely am) But do I add all that code to one cheat or make indivdual codes for each one?
 

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