What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Final Cel Zelda MOD

but2002

New member
Umm.. Caould somebody post the settings that work best because i flipped the wrong switch and this plugin looks like $h!t
 
OP
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Djipi

Zelda CelShade Producer
Thanks Mollymutt , just a question can you make the same think with market place at night ?

And i would like to know if someone can dump and make a panorama of rainy sky and cloudy sky please?
 

but2002

New member
OY! I switched it to DIRECTX (DOn't know how it ended up on OPENGL) and it works BETTER but still some textures are missing
 
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MOYcano 0.23

New Zelda's Fan
but2002 said:
OY! I switched it to DIRECTX (DOn't know how it ended up on OPENGL) and it works BETTER but still some textures are missing
This haven't anything to do in this topic but you can try using a lower "Limited Stages Combiner"... that work fine for me.

:sombrero:
 

bobbaluba

New member
Is there a guide on how to use this mod?

I've emulated games with project64 and know how to enable built-in gameshark codes, but have do I use this mod with pj64? Is there a guide or tutorial out there?
 

elgen001

New member
Djipi said:
Stable is Finish ! ! !

nice work, im very new to all this, and downloading the texture pack from first page of this thread. can someone please clear me up on whether or not the files linked on first page are updated with all the latest updates djipi (and others?) have been making? i dont have to troll through entire thread do I? i hope not, im eager to give this a try..thanks
 

SWAT_Marc

Ind. Design Student
Djipi, the stable looks fantastic! (There's an small error with the ground in the last shot, but it's hard to spot it).

I agree with The Dave, you've done a lot of fantastic work with both Zelda games. Keep up that madness ^^
 
OP
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Djipi

Zelda CelShade Producer
Thanks The Dave , jamesyfix.

Swat_Marc , i don't understand why there is a bug in the last shot , but when you play , i think nobody stay in a place just to search bugs lol , so in a screenshot , we see the disalignement and when you play , you have always the bug but you play !

I don't try to resolve this problem of tiles bug , sorry

Wip
 
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SWAT_Marc

Ind. Design Student
There are two almost unnoticiable errors but, as you say, you don't realise of them when playing.

Don't get me wrong, I think your mod is great (just, if you have some spare time you could align those two tiles a bit better). When you started I thought about those pseudo3D places (the stable, Link's house, etc) and I assumed you'd never remake them. I was happily wrong=]
 

but2002

New member
MOYcano 0.23 said:
This haven't anything to do in this topic but you can try using a lower "Limited Stages Combiner"... that work fine for me.

:sombrero:

Didn't fix it Just made it worse

And also.. Djipi, how did you get your HUD to have the Wind Waker style arrangement?
 
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zeldafan970

New member
Djipi said:
I like the work you've done so far djipi! But I'm not sure this one is as frightening as it was before. Maybe if you based it more off the redeads from Wind Waker it would look a bit more menacing IMHO.
 

DarknessTear

New member
Yar, it looks too cute.

Anyway, I've been lurking for a long time (check join date) and I figure I should give you the deserved props, Djipi. You did an awesome job with this, I respect you lots.
 

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