What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Final Cel Zelda MOD

Speez

New member
looks awesome mollymutt, i just think the buildings need a little more depth and the ground directs alot more attention to your eyes than the buildings, looks cool tho, keep up the good work
 

[ROLO]

Your Boss
Those backgrounds are great Molly!!! but the floor looks like its in vertical position as it was a wall... maybe you could make the stones from the center bigger than the ones that are far away :)
 

Mollymutt

Member
[ROLO] said:
Those backgrounds are great Molly!!! but the floor looks like its in vertical position as it was a wall... maybe you could make the stones from the center bigger than the ones that are far away :)
You're right. I didn't think about that. I was just happy I got the stones to look right. I'll work on it.
 

Krackpipe

New member
Yeah the ground texture has a weird perspective to it, and it makes me feel a little nauseous.

The buildings look superb, though.
 

The Dave

New member
Yeah it's looking good, I would definitely fix the perspective on the stone ground though, because right now it's just flat and is facing us, looking like a wall. Do the transform -> perspective option in Photoshop and try to get it slanted, and you may also even want to add a gradient to it.
 

loopsider

New member
Looks really good, for what it is. Getting the tiling to work on the prerendered backgrounds is frustrating and highly annoying. Congratulations on getting it to work.

(does that mean Mdtauk's prerendered backgrounds can be implemented as well?)
 

Mollymutt

Member
mdtauk said:
How are you doing this, is it drawing over, or 3D modelling over?
Drawing over, just like the sky or the house interiors. I numbered all of the tiles, took screenshots of the whole area, and then pieced the whole thing together on one panorama. Then I drew over the original and transfered the new art to the tiles.
 

The_Z

"The_A"
Like The Dave has said, all you need to do is make the floor look like it's facing you.
Otherwise it sort of looks like a 2D game with 3D graphics. :p

But, other than that, looks fantastic.
 

SegaBOI

SEGA Enthusiast
Djipi, I had to come out of hibernation to tell you that I am enjoying your work very much, playing through the legend of zelda Oot for the (20th, no joke) time has been very enjoyable and not at all drab thanks to your graphical update, thank you very much for all of your hard work and good luck on your future projects to which I am also looking forward to.

Mollymutt, the retextureing of the prerenderd backgrounds is a great idea! you should really get ahold of Djipi and see if you could add your work to his own, not only on this project but also in the Majoras Mask project!
 

Hellfire51

New member
Yey, mollymut, I agree the ground is a bit wierd. You guys with problems with coloring are either using the wrong ROM, have something screwed up with blender/alpha, or are using wrong plugin version
 

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