What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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mots

dumbass
Very nice, but could you make a new Skultulla Symbol? The current looks ugly...
A little question:Will there also be german and English versions of this Pack?
 

Gladiac0190

New member
mots said:
Very nice, but could you make a new Skultulla Symbol? The current looks ugly...
A little question:Will there also be german and English versions of this Pack?
the pack already contains full english translations and most parts of french and german as far as i can tell...
 

Kiggles

New member
Djipi. Menus are looking really snazy, but I am thinking that a more effective use alphas could really improve the torn paper effect by applying transparency on the edges. Right now the edges look really clean, which makes the torn paper in the texture itself look too faked. Think about it.
 

mdtauk

Zelda Hi-Res Texturer
the problem is, its designed to be a continuous box, and there is not alot of space round the edges to put any effects or re-shaping. I did experiement with it a bit
 

Raft

New member
Oh man! It's great! But what's that problem on the equipment screen?

I'll repeat my question (sorry, but I'm so anxious that I can't wait): When you'll send the final pack?
 

Im Bored

lol@censors
I believe that has been explained repeatedly. Its a frame buffer issue or something, that isnt handled particularly well by the plug in.

And Djipi, those menus look awesome, particularly the heart/triforce page! I have one small question: How long does the game take to load, with all the textures, or have you not tried all at once yet?
 

ChronicleX

Aka PS2MAN
on the first image you can clearly see a Gap between the status window and the map screen (the big pink line on the left)

Not a major issue but it doesn make it look "unpolished". Also that skullata looks naff. Make a New one :)

Other than that, great work.
 

Tjalian

New member
Raft said:
Oh man! It's great! But what's that problem on the equipment screen?

I'll repeat my question (sorry, but I'm so anxious that I can't wait): When you'll send the final pack?

He isn't giving out a release date yet just incase he can't get something done, and then people will rant (and yes, they will rant) about him not keeping his release date schedule.
 

danikun

New member
I'm back!!

Mdtauk, I'll dump the market panoramic for you, but first I'll finish link's house (I couldn't work on it until now because I've gone on holydays to Japan :)).
 

Tjalian

New member
Deji - Thanks for cracking my lenses XD

R23P - You download the pack on the 7th page (Its in first 10 pages somewhere, anyway), and you put it in the ...\plugins\hi-res textures\THE LEGEND OF ZELDA folder to get it working.

But BEWARE! Make sure you don't over-write Federelli's Project if you want to use it. My suggestion is to make one folder for Federelli's Project, and one for Djipi's, and re-name them to THE LEGEND OF ZELDA whenever you want to play on one :)

- Tjalian
 

Raft

New member
Is this link's texture available?
26724-djipis-cel-zelda-mod-legend-zelda-01.png
 
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