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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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Blinky

New member
i just discovered this last night and i read through all the pages for about 2 hours, this is so amazing. i've installed all the packs so far and my spiritual stones look all messed up T_T but it might have been because i used a cheat...oh and also, when i play the song of time, the doors dont open :cry:
 

The_Z

"The_A"
The color of your spritual stones is because of your video card, if I recall correctly. (someone correct me)
The door doesn't open because I think you used the All quest items code.

By the way: Djipi, when you release your final pack, it's going to include everything, even the ones in the previous pages right? :)
 
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aibrubusfosusej

Yes that's my shoulder
Z_E_L_D_A said:
The door doesn't open because I think you used the All quest items code.

Yeah, play it, walk out, walk back in, then play it again
also make sure you have the ocarina of time.
you have to get it out of the moat.
 

MOYcano 0.23

New Zelda's Fan
aibrubusfosusej said:
Hey! Look at…

Code:
http://www.emutalk.net/high-resolution-textures-projects/28679-another-idea-n64-games-enhacement-4.html

…Notice the L and R Indicators And the selected items on that last picture)
For some reason, when this post was displayed the link changes to ttp://www.emutalk.net/high-score/4-attach-yeah-baby.html <_<

Anyway, I'll take advance of the quote to explain the style coincidence (extracted from The Minish Cap game-page’s) …it’s because I’ll want to fuse for myself with the Dijipi’s mod and have a fully WindWaker style!

By the way, I believe my green rupee looks better/more cellshade, isn’t?
And one question, the left indicator are darken or is just my imagination?

SALUDOS!
 

Andethan

New member
Hi, new here, just wanted to ask a few questions:

1) Is this going to be a ROM? (Stupid question :p)
2) Going to be english?
3) How complete do you estimate it is?
 
OP
D

Djipi

Zelda CelShade Producer
Moycano thank but sincerely your work don't correspond to my mod. but good work to your Small project
Andethan here is the 3 response :
1 . No it isn't a rom
2. Yes Mdtauk use it in english . Maybe he will make an english pack , i don't know
3.Nearly 95%
 

Im Bored

lol@censors
Hi, I recently modeled and rendered the following images, for the castle entrance...i dont know if they are good enough, and it is probably best if mdtauk does them anyway, but I thought I would put them up for consideration. The problem is, I dont seem to be able to load them as hires textures? Is that a normal problem?




Edit: And I have the 4x size ones somewhere, if they are ever needed, let me know, but I saw they were like, 1.5mb...

Further edit: All credit for textures goes to Djipi, Of course.
 
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