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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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Djipi

Zelda CelShade Producer
Finally , the first step to my project has been made .
And there is a shot with a final result scene ( cell shaded completed)
 
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Codexing

The Xpaniard
WOW Djipi! This texture pack is now my most awaited release! I'm holding of from playing this game until your pack is completely released :p
Those letters look great as well as the letter box with a wind waker fashion. I just love the style you're putting into this game, a whole lot better than the more common, realistic ones out there (not to offend anybody but they DO look a whole better to me)
 
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Djipi

Zelda CelShade Producer
Just a question you prefer my new zelda title (see up) or this one? it's just a work in progress

And....... I plane to release a pack SOON.....
 
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Tillmann

Whatever
Djipi said:
Just a question you prefer my new zelda title (see up) or this one? it's just a work in progress

And....... I plane to release a pack SOON.....

This new one has some problems on the background of the pic Look at the gold shadow, that shadow still covering the sword as well the shield, you will need to undercorver it or take it out :)

BUT... I think the original one style look more gorgeous to me :)

Good work :bouncy:
 

Kerber2k

New member
If you guys wanna know the best way to tackle the pre-rendered scenes I sugest finding somone who can model, and model the scene as close as possiable....Then just have Djipi skin the models with his textures....Take a screenshot and presto cel shaded pre-rendered scene.
 

piccolo17486

New member
i like the one with the ocarina more than the one with the shield. if you get the flames woringi will definatly vote for it.
i dont like the shield/sword thing that much, cause the shield looks a bit cut off at the top.
 

h3h3

New member
I kinda like the ocarina one for ur project too
it still needs some work on defining the shape of the ocarina but as u already said it's just a wip :)
 

Im Bored

lol@censors
Kerber2k, thats what im trying to do. Ive modelled the entrance with the drawbridge so far, and i just need to add a tree. The hardest thing is knowing what textures im going to require; so im going to make a list, and also matching camera angles/lens size. I assume a typical 35mm setting was used.

However, for those prerendered environments that move....Its altogether ALOT Harder. I cant figure out how its done, although I know those enviroments are Polygonal planes textured with prerendered images...Its figuring out the whole mapping used. (And in the case of links treehouse, i have a very bad feeling it keeps dumping the same image for reasons i dont know...i could swear it was dumping multiples of the same. If thats the case, then, well, i dno if its possible to replace? Ill continue to look in to it.)

My progress is just a little slow as Im in the final week and a half of my final major Art project, which basically the past year is assessed on and it decides whether i get in to uni or spend this summer doing catch up work. So yea.
 

The Dave

New member
Im Bored said:
Kerber2k, thats what im trying to do. Ive modelled the entrance with the drawbridge so far, and i just need to add a tree. The hardest thing is knowing what textures im going to require; so im going to make a list, and also matching camera angles/lens size. I assume a typical 35mm setting was used.

However, for those prerendered environments that move....Its altogether ALOT Harder. I cant figure out how its done, although I know those enviroments are Polygonal planes textured with prerendered images...Its figuring out the whole mapping used. (And in the case of links treehouse, i have a very bad feeling it keeps dumping the same image for reasons i dont know...i could swear it was dumping multiples of the same. If thats the case, then, well, i dno if its possible to replace? Ill continue to look in to it.)

My progress is just a little slow as Im in the final week and a half of my final major Art project, which basically the past year is assessed on and it decides whether i get in to uni or spend this summer doing catch up work. So yea.


Are you going to be doing this for the hi-res pack as well? Because that would make perfect sense. And for the things like the town square, or Link's house, I think they just have a panoramic render cut up in little pieces then pasted around a very generic 3d defined space.
 

Acorn

New member
Djipi said:
Just a question you prefer my new zelda title (see up) or this one? it's just a work in progress

And....... I plane to release a pack SOON.....


I prefer the shield one - the ocarina is an awsome edit, but I like the shield better.
 

Im Bored

lol@censors
Dave, i dont want to sound like a bitch but er, I hadnt thought about the hi res pack, because if im honest, it doesnt interest me like this one does. I Know itd make sense, but also I think it would require more detailed models, which i cant say ive got the time to do at the moment anyway. Well, ill see how the first few pan out.

Talking of which, Djipi, if i could kindly request some of your textures so i can texture up my model and show you the results? Heres what I think i need:

The drawbridge from Hyrule Castle
Cobbled pavement
Brick pavement
Wood
Wooden door
Water
Some roofs (green and orange?)
Dirt ground
Leaves for trees
Tree bark
Castle wall texture
and possibly the windows for the houses?

I think this is all I need, if i need anymore ill list them. My email address is alexunderhill @ hotmail.com : )

And i preferred the ocarina title screen myself : )
 

Kerber2k

New member
Im Bored said:
Dave, i dont want to sound like a bitch but er, I hadnt thought about the hi res pack, because if im honest, it doesnt interest me like this one does. I Know itd make sense, but also I think it would require more detailed models, which i cant say ive got the time to do at the moment anyway. Well, ill see how the first few pan out.

Talking of which, Djipi, if i could kindly request some of your textures so i can texture up my model and show you the results? Heres what I think i need:

The drawbridge from Hyrule Castle
Cobbled pavement
Brick pavement
Wood
Wooden door
Water
Some roofs (green and orange?)
Dirt ground
Leaves for trees
Tree bark
Castle wall texture
and possibly the windows for the houses?

I think this is all I need, if i need anymore ill list them. My email address is alexunderhill @ hotmail.com : )

And i preferred the ocarina title screen myself : )



Im beaming with excitment. I trust that anything you can do will look better than the current crap resolution ones. Please post progress here.
 

The Dave

New member
Well really it's the textures that will be the difference, so if you let the texturing up to others they could get done for both I'm sure. It is 100% you're choice though.
 
OP
D

Djipi

Zelda CelShade Producer
wait a minute i don't understand all what you said.
You , all , would like to make what? help me with fix screen (link house , ect...) or take my texture to make a new project? I don't understand all but if you want to use my texture to make a new project i am totally DISAGREE with that.

BTW , here's my final Ocarina of Time logo
 

Im Bored

lol@censors
no no, i have remodelled one of the prerendered scenes and it needs some of your textures to be applied to it, so it fits the style of your mod so far. Its all for your cel mod, no others.
 

Hal

Bartman
N64 emulation has truly evolved from the mere idea of just trying to play any game regardless of the video, speed or effects, to a next generation graphical reality. Look at how far its come since 2001, the launch of pj64, and the begining of a new era of emulation
 
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