What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Djipi's Cel Zelda Mod

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mdtauk

Zelda Hi-Res Texturer
The list said 8MB so naturally I thought it was OK...

Here are the individual screen tiles...

If someone can piece the opening menu tiles together, and number the tiles, I can re-do the opening menu screen...
 

mdtauk

Zelda Hi-Res Texturer
Here are the dialogue tiles, if someone can test these please with screenshots, so I can adjust spacing and sizing etc...
 

Mollymutt

Member
Here's the equipment and select screens, Are you going to edit the textures at the bottom? I can send them to you if you need. BTW, I added the Link from the equipment screen.
 

mdtauk

Zelda Hi-Res Texturer
Once I have all the main text tiles and screens done, I will do the finishing touches like Z and R buttons and the bottom rectangle etc...
 
OP
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Djipi

Zelda CelShade Producer
Mollymutt , can you send me your link work? it's suit very well to my project!!!! have you a zip?
 

Mollymutt

Member
Djipi said:
Mollymutt , can you send me your link work? it's suit very well to my project!!!! have you a zip?
Coming up, though I can't take credit for the drawing. It's a web pic. I was just playing around one day, because I was sick of the jumbled thing that always showed up. Now, if I'm not mistaken, doesn't the pic change when you equip new stuff? If so, then we are going to have to edit a lot of textures. Any way, here's the map screen.
 

mdtauk

Zelda Hi-Res Texturer
I think this may call for a redrawing of the map. If anyone can do a WW style map with grid, please do, I will try myself at some point and even better if you can get the fraid edges like the screens.
 

Kerber2k

New member
Everything looks really good as far as the equip menu goes, but I think the link inside the equip menu should be a screenshot of link in-game with the cel-shaded effects. Just my opinion.:whistling
 

mdtauk

Zelda Hi-Res Texturer
i think project 64, allows you to re-position the camera, it may help in getting the angle right, make sure it has a dark background, preferably black...
 

Mollymutt

Member
mdtauk said:
I think this may call for a redrawing of the map. If anyone can do a WW style map with grid, please do, I will try myself at some point and even better if you can get the fraid edges like the screens.
I just happen to have this one already.
 

Hawkseye

New member
I've been following the progress of this thread for a while, and i think that what djipi and all you contributors have done is great.

For a while, i was considering playing the game through with Federelli's pack, but i've decided to use this one now.

Can't wait until this project and Orkin's plugin are completed.

Keep up the great work guys.

(And that world map is great, Mollymut)
 

mdtauk

Zelda Hi-Res Texturer
This isnt exactly how I imagined it would be, but I like the result. Its Wind Wakery, but is still obviously the OoT Map...
 

Mollymutt

Member
Looks good to me, but aren't the different areas covered in clouds until you reach them?
And if so, won't we need to do more editing?
 
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